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  1. #1
    Player
    Churchill's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Chad Thunderkoch
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Have you considered that CC effects are part of a legitimate way to beat the instance? Why have CC in the game at all if it works on nothing?

    This just seems like you're mad someone was doing it in a stream earlier and that they might legitimately beat the instance before you.
    (4)

  2. #2
    Player
    Pellegri's Avatar
    Join Date
    Sep 2013
    Posts
    397
    Character
    Pellegri Testament
    World
    Ultros
    Main Class
    Archer Lv 50
    Quote Originally Posted by Churchill View Post
    Have you considered that CC effects are part of a legitimate way to beat the instance? Why have CC in the game at all if it works on nothing?

    This just seems like you're mad someone was doing it in a stream earlier and that they might legitimately beat the instance before you.
    I consider cc effects to be a legitimate way to beat an instance by disabling adds on a fight whether it be boss or trash to take them out of the equation while dealing with everything else. I do not consider cc effects as a way to completely bypass boss mechanics when it's clear as day the intended way you are meant to deal with said mechanic especially when it is a spell that is being used and not a mob.

    I do not find a problem with cc being used on adds in the fight(other than the fact that it makes them invincible if it's used too close to their death). What is a problem is the fact that conflag is a spell that is used by the main boss to disable a player and needs to be dps'd down to prevent said player from blowing up. Using sleep completely voids this mechanic when it's clear the intent was to have players actually kill it before it blows up their party member.

    I'm sorry you came in here and got mad because someone reported your "clever use of game mechanics" because you feel you need the crutch to defeat this encounter. Square has touted this fight as being the hardest in the game so far again and again. If difficulty can be bypassed by cheap exploits or unintended uses of game mechanics then do you honestly feel like you accomplished a kill when it was handed out because of said cheap tricks?

    Quote Originally Posted by PkFire View Post
    Honestly though, this is how you fix bugs. No dev team can find 100% of bugs in content by themselves; it's only after hundreds of people going through the content and running into things that bugs get discovered and fixed.
    This is how things are fixed the vast majority of the time as players give a much larger sample size as to any problems that may be wrong in a fight. The problem is though is this fight has been worked on by players for almost the last 2 months and it feels like it is largely untested by any amount of devs. Some of the the issues that have come up in the last 2 months have for the most part been widely known and while some(like this) have never gotten bug reports posted on them, any amount of research could have shown the results players have come up with.

    Most mmos with pve worth mentioning actually have a way for devs to watch a fight as players do it making adjustments as they make attempts(this goes for any high end content that is not tested on ptrs). It feels like that is just not here though when they have to bring down the turn every single time a problem comes up and even with all the info out there nothing has been fixed over the course of the past 2 maintenances other than a widely known exploit that was the only way to down the fight.
    (2)
    Last edited by Pellegri; 10-25-2013 at 03:34 PM.