In every MMO that has failed, there have been white knights like some of the people in this very thread that try to spin everything in an irrationally positive light.
Vanilla WoW became a monster in no small part because it had gobs of compelling content at every stage of the game, right from the beginning. FFXIV does not. But hey, by all means continue counting things like Hydra and story dungeons as endgame content; I'll be here in reality with everyone else.
YoshiP himself said that the game he wanted to make starts at endgame. Don't blame me for pointing out the egregious shortcomings toward that design decision.
Delusional? No. It's called variety. Until you have your DL gear on the classes you want there's options and what you can run rather than being stuck to a single dungeon. They definitely do count for monotony sake. Again, if you look at wow they could have easily done the same thing for dungeon gear as AK gear. Confined it to a single instance. Instead, it's broken up into multiple dungeons just to give you a reason to run them. You run them a few times, get your dungeon gear, and then they're useless. Much like you claim for Garuda/Titan/Ifrit. Here's the thing though, luck may vary. For my Garuda weapon I killed Garuda 63 times. To be as geared as I could be against Titan. Was it necessary? Not really, but why not, right? Sorry, there's still more options than vanilla wow. Still more dungeons and more fights. The content you say is irrelevant for "Reasons" make wow's content just as irrelevant for the same reasons.You're delusional. A bunch of 1-times fights and story dungeons do not constitute endgame content. And the Primals? I've beaten Ifrit maybe 4 times. I've beaten Garuda twice. Titan once. Why? Because that's all you need.
Because I paid for 3 months of game time before I realized how shallow the game is.
Sorry again I don't see your point. I have played over 25 mmos. I've seen my share of mmos fail. I've also seen mmo's succeed. To you what is success? Beating WoW's numbers? That isn't the only success. No mmo has released with this much content in a long long time. The fact that the only real comparable game IS WoW speaks volumes. You keep saying "This game is going the same path as other mmo's even though none of them had this much content!" makes me shake my head.
Last edited by Reslin; 10-25-2013 at 08:50 AM.



Well if you didn't pay for you darklight, relic, and all your gil, you wouldn't be finished
Not saying OP did this, but come on people. There are tons of things to do in this game. If you choose not to do crafting/gathering or anything else, that's your fault.

What does that have to do with content? Unbeaten or beaten, it still only makes it a single content.
I didn't fight Garuda 63 times because I killed Titan the next day and got my relic weapon. Which was an unrewarding experience in and of itself. In a matter of 2 days I had the best weapon in the game (and yes, I could have +1'd it that same day), and there's nothing worth my while coming for months in terms of weaponry. It was an easy, shallow, and overly casual experience.
My definition of success is "it's worth paying money every month for". The shallow, 1-time content you seem so proud of is not enough to warrant a subscription, and the content that the non-delusional people accept as "endgame" isn't worth it either. So unless you want ARR to become a ghost town, I suggest you stop white knighting and start holding SE to a higher standard.
Vanilla WoW was worth it.
TBC was worth it.
FFXI was worth it.
FFXIV 1.0 was not.
ARR is not.
just curious how does running a dungeon 250 times to get equipment equate to endgame content?
endgame like sky in ffxi was a whole list of things to do in order to reach the gods and get drops from them it may have been a grind but it had some purpose right up to the god fights. BC is a puzzle dungeon with pretty much no point in existing in the first place.
White knighting? Obviously you haven't seen my complaints. I don't think "lack of content" is one of the real issues. The real issues is the gold sellers, aoe delay, and believe me there's more. The problem is your rose tinted goggles with vanilla wow. Again, in vanilla wow there was.. Dungeon gear and MC gear. That's it. That was all there was to do end game. Once you got your pieces of dungeon gear you didn't have to run through it anymore either and most players? MC WASN'T CONTENT. Most players couldn't get a guild big enough to see MC. To most players it was dungeon gear and crafted gear. That was it. The problem here is that this is no different than any other mmo. Even WoW within 2-3 months? I'd have all the content as well. Even if we went back in time. MC would be nothing. As gamers we're more experienced now. We've seen harder raids than mc. That content wouldn't hold us over today either. Which is entirely my point. FF14 still has more content than Vanilla wow and you still have run out of content. Heck, when WoW releases new expansions it only takes a week or two before the content is downed.
If we are talking about launch endgame content zilart didnt even come out till damn near a year after its release and what us Americans got was not vanilla ffxijust curious how does running a dungeon 250 times to get equipment equate to endgame content?
endgame like sky in ffxi was a whole list of things to do in order to reach the gods and get drops from them it may have been a grind but it had some purpose right up to the god fights. BC is a puzzle dungeon with pretty much no point in existing in the first place.
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