Granted, PvP is not released yet, but having played other games, what would the community like to see in the PvP of ARR?
Granted, PvP is not released yet, but having played other games, what would the community like to see in the PvP of ARR?
Quarry.
/10char
Leaderboards with some kind of rating system, win/loss tracking. Unlockable PVP gear based on your rating. Typically mmo PvP stuff.
Something similar to Huttball from SWTOR would be amazing...
here are some of my Ideas.
1: PvP skills that are unique to PvP other then something that removes CC's.
Skills that can be earned with PvP Experience, maybe a form of PvP lvling system, and pvp skill tree. for each class/ job.
2: Unquie Weapons, and Armor, for PvP.
3: Frontlines being in a Massive area that is about 3 times the size of DragonHead, or 3 separate zones. With Keeps and Ruins that FC's can Capture, Claim, and defend from other FC that are from opposing Factions.
that will help lvl FCs in a form of PvP FC rating system or lvling system.
4: PvP Ladder.
5: Things we can earn in PvP to put into FC housing, and personal housing later on. something aesthetic. maybe something like Trophies to put in our Houses.
6: 1 VS 1, 2 VS 2, 4 vs 4 etc that we can do in practice matchs with fellow FC members to practice our skills. and have fun with fellow FC members.
~Continue below~
7: PvP Season Tournaments with BIG prizes like Ultra Special Mounts, Very rare and unique Houses like a Tower or castle for for Large House plots, and other unique houses for Small and Medium.
8: Air Ships for Front line pvp.
9: Raid PVP Limit Breakers lvl 4!
10: PvP Materia.
11: Special Chocobo Barding that can be earned in PvP.
12: Siege warfare in FrontLines.
13: The Ability to fortify Keeps in Frontlines pvp, like add walls to Keeps if we do have keeps.
14: the Ability to summoner Full-sized Primals into Frontline pvp.
15: Weather effects in Frontlines that can effect the battle field like Fog making it hard to tell where the enemy is, Rain making Mud slowing movement. etc
16: PvP Frontlines Quests and Leves.
17: Frontlines Boss fights that we need to kill to claim keeps, or Ruins.
18: Frontlines world bosses. in the field, also mobs.
~more below~
19: Backdoors to Keeps and Ruins so we can use more then frontal attacks as a tactic, or underground hidden routes.
20: A Tactical map we can draw on for Raid members to see a plan of attack, that only "Raid leaders" can draw on and help coordinate plans of attack.
21: more then just Wolves den for Area style pvp.
and now I'm out of breath!!
hope everyone likes at least some of these ideas.
What I want:
What I expect:
- No gear progression, everyone has the same gear(like SPVP in GW2)
- Cosmetic gear upgrades only, no stats
- Same-server only
- You can see everyone's name, none of this silly "FRESH MEAT" carebear stuff
- Objective based maps that encourage you NOT to zerg and to split up
- Good game modes, capture the flag, huttball(SWTOR), defending doors/pushing doors(was in WOW and SWTOR can't remember name), king of the hill, etc.
- Full group and solo/duo ladders
- Solo + duo queue using the same queue system, full teams using a separate one
- Skills are completely separate and work completely differently in PVP from PVE. If you nerf something for PVP it ONLY nerfs it in PVP, and all skills will behave completely differently in both PVE and PVP for perfect balance in both.
- Cosmetic rewards for player/FC houses and cosmetic gear you can use outside of PVP
- Unique hairstyles, haircolors, and unique dye colors only obtainable through PVP
- Minion pet's only obtainable though PVP
- Cross-server
- No ladder
- Can't see anyone's names, "Fresh meat"
- Gear progression system, X amount of tokens per week, can only gear 1 job per 5 months in PVP
- Heavily gear influenced, PVE gear is allowed and makes a huge difference even against the best PVP gear
- No cosmetics, no minions, nothing cool but gear from PVP
- One map type, 4v4 death match, one single map
- Skills do the exact same things in PVP and PVE but PVP has a few "special" skills you need to grind for(and therefor if you're new to pvp you're at a huge disadvantage)
- Ability to only queue solo and a full group, no duo queueing.
Last edited by Shiyo; 10-25-2013 at 09:19 AM.
A type of game where your party fights for as long as you win against different enemy teams. Higher winstreaks would obviously give better prizes.
I don't expect much from pvp in this game, so my wish is only this small one![]()
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.