
It was called Voidstar and other than Huttball was the most awesome thing in PvP in that game. As for the rest of your list, 100% agree with it.What I want:
What I expect:
- No gear progression, everyone has the same gear(like SPVP in GW2)
- Cosmetic gear upgrades only, no stats
- Same-server only
- You can see everyone's name, none of this silly "FRESH MEAT" carebear stuff
- Objective based maps that encourage you NOT to zerg and to split up
- Good game modes, capture the flag, huttball(SWTOR), defending doors/pushing doors(was in WOW and SWTOR can't remember name), king of the hill, etc.
- Full group and solo/duo ladders
- Solo + duo queue using the same queue system, full teams using a separate one
- Skills are completely separate and work completely differently in PVP from PVE. If you nerf something for PVP it ONLY nerfs it in PVP, and all skills will behave completely differently in both PVE and PVP for perfect balance in both.
- Cosmetic rewards for player/FC houses and cosmetic gear you can use outside of PVP
- Unique hairstyles, haircolors, and unique dye colors only obtainable through PVP
- Minion pet's only obtainable though PVP
- Cross-server
- No ladder
- Can't see anyone's names, "Fresh meat"
- Gear progression system, X amount of tokens per week, can only gear 1 job per 5 months in PVP
- Heavily gear influenced, PVE gear is allowed and makes a huge difference even against the best PVP gear
- No cosmetics, no minions, nothing cool but gear from PVP
- One map type, 4v4 death match, one single map
- Skills do the exact same things in PVP and PVE but PVP has a few "special" skills you need to grind for(and therefor if you're new to pvp you're at a huge disadvantage)
- Ability to only queue solo and a full group, no duo queueing.
GW2 sPVP
/10char

I actually liked WoW-like PvP (in terms of gear) over GW2 style. It really felt like I was bringing in *my* character with all the things I earned through PvE and PvP content. I guess I can understand it would lead to unfair advantages and whatnot, but I was never that concerned with it, tbh.
IDK, I'm no genius on how PvP content should work. As long as I feel like I'm being rewarded with phat loots while progressing through PvP (that are not *just* cosmetic), I'll be happy. And maybe some sort of ranking system would be nice... like going from a private to corporal or something, and getting rewards accordingly. I just don't want PvP to be tacked on for the sake of having PvP. It needs to be an alternate way of enjoying the game as opposed to doing dungeons and raids. If the only rewards you could get are cosmetic and fun (like housing furniture and pets), then that's a bit bland. Not that I wouldn't love those sorts of rewards, but the gear obtained through PvP should mean something.

I don't like hutt-ball TOR is a failed mmo and I really don't want to follow in it's footsteps.
Only saving grace of TOR was the story. pretty much everything else sucked. :-p
DAOC style PVP. He is already doing something like it but let's hope it happens.

I want them to get rid of that "Fresh Meat" nonsense. It needs to be player names. It's PvP for Pete sakes.
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