Good things come to those who wait.
Good things come to those who wait.


Yeah, it's called Ultima Online, and World of Warcraft, and Everquest...cloned Asian grinder games alright.
Because you tell me that people at endgame won't have a lot who:
1) Get the same craft up, because monies
2) Look identical, because BiS
3) Grind
Nope, Asian concept, grinding does not exist in US MMOs. Ever.
I have 8 DoH at 50, 1 DoL at 50, and 2 at 43+. 1 DoM at 50, rest of combat below 30. This is where my priorities lie. And I do consider it content. I also manage a FC.Oh and I have 3 lvl 50 DoW/DoM, but not a single DoL/DoH level 50 so that's where my priorities lie, but I enjoy branching out for variety and achievement and do not want to limit it to a single aspect of the game.
Last edited by SchalaZeal; 10-25-2013 at 05:58 AM.
lol yet they are still here trying to convince us how bad the game is and criticize those of us who do crafting in game.
sub par thread with a sub par reply you gave get over yourself many of us like the game, canceling sub pretty easy to do!
if the boat is sinking bail and let us who enjoy game do it without the flaming, people like you who can't discuss anything without resorting to calling somebody a fanboy or a white knight show ignorance and disrespect towards others opinion while you wave that flag of supremacy of gaming knowledge is torn..
Last edited by davidbowie; 10-25-2013 at 06:35 AM.
Oh no guys! You heard it here! FF14 is going to die because it has the same basic concepts (Get gear to get better gear. Leveling up. Dungeons and raids!) as every mmo in existence. How dare FF14? How dare it!? It's almost as if.. as if.. it's an mmo! I mean, who would have thought that an mmo is like an mmo? Call the press!
So lets see, i doubt they'd need 3 people per server, more like 1 or 2 people for the entire network, but lets say they give it to Jr Sys Admins, the average pay rate is $2600~ USD/Month in Japan, excluding overtime and/or bonuses. so $31k/year + payroll tax and unemployment tax and any other tax employers would have for an employee in Japan. So that would absorb 2080~ Subscriptions a year of income VS causing people to be pissed off and less than 1000 players quit due to inaction? Its Win/Win for SE to NOT pay for more GMs, they need to lower the workload, which is probably overbearing right now, of the current staff to allow them to focus on such tasks. You have to think Corporate not "The customer is always right so lets burn this mofo to the ground financially" ... especially since they are still probably in the hole for a few more months.I'm not happy that gold sellers were shouting and blowing up chat with SE standing on the sidelines when hiring 3 people per server to suspend accounts would be all that is needed but all in all they are doing a good job with the extreme amount of work that they have...
WoW had far more relevant content on release, including leveling content. And PvP.WoW had just as much content, if not less...
Lack of content is not the same as content that is undesireable to you.
WP, AK, CM, Prae, Titan, Garuda, Chimera, Ifrit, Dzemael Darkhold, Aurum Vale, Cape Westwind, Hydra, Coils, crafting, and Grand Company leves can all be consider end game. Because you do not want to do but two of those is not game developer's fault.
Deluded fantasies about what constitutes "content" aside, the fact is, at endgame, FFXIV has WP, AK, and coil. Vanilla had BRD, UBRS, LBRS, UD Strath, Living Strath, Scholomance, Molten Core, and Onyxia-- ALL on release.


http://www.mmo-champion.com/threads/...oW-Launch-WithWoW had far more relevant content on release, including leveling content. And PvP.
Deluded fantasies about what constitutes "content" aside, the fact is, at endgame, FFXIV has WP, AK, and coil. Vanilla had BRD, UBRS, LBRS, UD Strath, Living Strath, Scholomance, Molten Core, and Onyxia-- ALL on release.
"There were no BG's and 2 raids at launch. 5 raids if you count Scholomance, UBRS, and Strat (which I don't - they were too easy to be considered raids imo)."
If you are so WoW happy, go back. You can LFR all day long and get nothing but gold. Enjoy.
And before you attempt to counter with "You prolly didn't even play lolz" that is incorrect. I
played for about 7 years on-and-off. Including Mists of Pandaria.
Last edited by Swishytail; 10-25-2013 at 07:56 AM.
You know most of those dungeons in the end just gave you one set of gear? Your dungeon set? Also if you count brd ubrs etc. You must count CM, Praetorium, AK, WP, ifrit, Garuda, Titan, Chimera, Hydra, and Coils. ALL on release.WoW had far more relevant content on release, including leveling content. And PvP.
Deluded fantasies about what constitutes "content" aside, the fact is, at endgame, FFXIV has WP, AK, and coil. Vanilla had BRD, UBRS, LBRS, UD Strath, Living Strath, Scholomance, Molten Core, and Onyxia-- ALL on release.
Note that end game in wow you only had two real gear options. Dungeon set and Tier 1. There were a few "better" stat drops in Onyxia but not completely. We have AK gear, Darklight, Mythology, and coil gear. If you point to the crafting in WoW I'll point out crafted gear wasn't as good as dungeon gear such as shadowcraft. FFXIV has better crafting considering Vanya is equivalent to DL. Better in many ways.
Let's not forget how many people were excluded in Vanilla WoW content considering you needed 40 people who can all get on at the same time and be competent enough in order to even have a decent shot at running it. Most people couldn't get that many people together and were excluded. From a casual point of view FF14 would be the far superior game as there's no gear that's completely inaccessible to anyone. Even people without guilds.
Note that even WoW moved past how things worked in vanilla wow.
Last edited by Reslin; 10-25-2013 at 07:56 AM.
It had everything that I just said it had.
Two 40-man raids: Molten Core and Onyxia.
Six dungeons: Scholomance, UBRS, LBRS, Living Strath, UD Strath, and, if you're going to count WP as endgame for FFXIV, then you have to count BRD for WoW.
And PvP.
I hate new WoW. You know, the version of WoW that YoshiP tried to copy.
No, if you count scholo and them you have to count the other dungeons in 14. Sorry, FF14 has more than vanilla wow.
You know there's some people who hated vanilla wow because they found it was far more casual than games such as like the original everquest? You might hate the new wow but the current wow was far more of a success than vanilla. Vanilla wow was casual as all hell compared to EQ.
In fact until I embraced and accepted modern mmos. I was the same way. Leveling in WoW was cake in comparison. Even a complete numbskull could level with little difficulty. No exp loss upon death, no corpse retrieval, it was simple. Raids in WoW? 0 Risk. You can die and what happens? Repair bill? entire guilds lost their corpses by being camped by "Raid level" npc's that were KOS to you. WoW you could try again and again with little to no risk of failure. For every reason you hate "the new wow" some people hated vanilla wow.
P.S. WoW did it's own copying in it's time too. Namely DAOC and EQ. WoW took things from multiple sources just as every mmo attempts to do. Heck, even their artistic style resembles a lot like DAOC in ways.
Last edited by Reslin; 10-25-2013 at 08:07 AM.
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