All I can do is LMAO at this thread. Like someone said if ALL the DF groups you join are failing. There is a common denominator in there isn't it, and it seems to be you not the timers.

All I can do is LMAO at this thread. Like someone said if ALL the DF groups you join are failing. There is a common denominator in there isn't it, and it seems to be you not the timers.

At first, I didn't really agree with the timer being placed, but when you stop to consider what people could do if there wasn't a timer, then you begin to understand why they implemented it. The only real problem I've heard about are those roleplaying groups that are busy typing actions in between each battle. Sometimes they run out of time because of this.
That's a whole different discussion altogether though.

I disagree. Every other game I have played with a Duty Finder like mechanism never had stupid timers, and the sky did not fall.At first, I didn't really agree with the timer being placed, but when you stop to consider what people could do if there wasn't a timer, then you begin to understand why they implemented it. The only real problem I've heard about are those roleplaying groups that are busy typing actions in between each battle. Sometimes they run out of time because of this.
That's a whole different discussion altogether though.
These timers cause way more issues than they solve.

What issues do they cause? your group is not skilled enough or geared enough to do it in a time limit that is about DOUBLE the needed time or a skilled player in the minimum expected gear, so you dont finish.. Not enough time left for join in progress, well this means your group took too long to realize it wouldn't work and now there is no time left (or people bailed quick knowin the end and no one joins in progress on such run because they know what they are going to get if they do join).
with the exception of the RP who may have issues with the amount of RP they do in a run, anyone who seriously consistently has an issue with the timer is likely the weak link in the parties leading to the timer issues and is just looking for an out on their own shortcoming.
This is actually my biggest beef with the timers. Instances often have very unique flavors in terms of scenery, and they provide fantastic settings for RP scenes. Likewise, in character dungeon runs are a fun way to combine roleplay with gameplay. Both of these activities, which I love to take part in, are next to impossible with instance timers.
Can not agree. You do not need more than 10 mins to learn each boss encounter in that dungeon.
First boss, at the best you wiped like 2-3 times, then you would realize that you have to move to shinning plateform when you have curse on.
Second boss, there is nothing to learn. It is always logical to attack heart first instead of body when you are seeing boss like that.
Third boss, at the best you wiped 2 - 3 times, then you would realize someone must be inside the sqaure. Unless you are suffering WoW style tunnel vision syndrome, all DPS with sanity would attack those laser shooting thing first.
This is not an encounter that requires more than 1 hour to learn. The only instance would takes more time to learn is probably AK, defintely not the temple. There is a difference between learning and being bad.

Loveless, which is an appropriate name for you - I've cleared many temple runs.
But every time I have cleared it, it's been on fresh runs with at least two or more veterans who have completed the dungeons before. Every time I have attempted the Sunken Temple in a group already in progress or in a new group where most people are learning the fights - they have been failures due to the stupid time limit.
So before you start insulting people you have never even played with, think before you post. Because I'm not the problem. The timer is - because it does not allow sufficient time to learn the instance or replace members.
Last edited by Dale; 10-26-2013 at 05:44 AM.
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