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  1. #11
    Player
    Crescent_Dusk's Avatar
    Join Date
    Aug 2013
    Posts
    328
    Character
    Crescent Dusk
    World
    Exodus
    Main Class
    Arcanist Lv 80
    I don't know about you, but most people who go play MMO's don't go in with the expectation of becoming gatherers/crafters/farmers.

    The scope of combat class design and rewards and encounter design far overshadows the assets dedicated to crafting/gathering systems. I can think of MMO's with little crafting/gathering/economy play.

    I cannot think of MMO's without combat content. Because the market is overwhelmingly skewed for it.

    So don't go pretending like crafting/gathering is an equal alternative to an audience that mostly joins the game for the combat/storyline.

    Crafting isn't even content considering you do the same thing to level all crafting classes. You get HQ items, produce HQ goods and turn them in for big exp. You slap some gear on at 50 and do the same thing, except you turn it in to players instead of an NPC.

    Executing Coil takes significantly more effort and involvement than doing the same rote rotation of skills a HQ equipped crafter does. My Goldsmith's HQ rotation is pretty simple. All it takes is farming HQ mats.

    For people who join this game for interesting combat content, all they have is Coil. That's it. And even coil is cutting it close considering how easy Turn 1-4 is. 4 only begins to get sort of challenging, but nothing on WoW levels of encounter design.
    (1)
    Last edited by Crescent_Dusk; 10-25-2013 at 04:04 AM.

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