Safety:
Safeties will keep party alive. Stays out of Cleric's Stance. Focuses on healing and may be idle in the absence of healing, but may not be liberal with abilities such as Divine Seal, Swiftcast, Benediction, Presence of Mind, and the like. Abilities are intended for emergencies. May result in overhealing sometimes, rather safe than sorry.
Dabbler:
Similar to above, except during those idle times, may start to get cocky and start casting spells, most likely Stone II to do damage, but stays out of Cleric's Stance to provide optimum healing.
Dancer:
Stance dances between Cleric's Stance. Makes sure most, if not all attack spells, are performed in Cleric's Stance. Avoids healing in Cleric's Stance when and where possible.
Honey Badger:
Stays in Cleric's Stance, slapping down Holy, Aero II, Aero, Stone II, and sometimes even Thunder and Fluid Aura on enemies that aren't immune to knockback. Heals may come in the form of a quick stance dance out, Divine Seal, Regen and/or Medica II, then away we go in Cleric's Stance. May opt to heal in Cleric's Stance. Doped up on Mega Potions of Mind and tends to be one hungry hippo.