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  1. #21
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by realmreborn View Post
    Reason is we want to take our friends and complete dungeons fasters

    DONT FORCE US TO LEVEL SYNC

    atleast give you the option to turn it off whats the harm in it? NOTHING
    No, this is very harmful. Having high level player carry new players through dungeons results in new players at high levels who haven't the faintest clue how to actually play the game. That is, even more so than we currently have with players FATE-spamming their way to 50. Basically you're asking them to allow your friend to cheat by being carried through the story content. Not gonna happen, besides, if you do level sync, your gear and skills will get nerfed to the maximum level for the dungon. Though the bonuses on your armor and other gear are not effected, their basic properties are sync'd, so even level sync'd you have a distinct advantage over low level players, not to mention you understand the mechanics of the fights and can easily mow through them using your knowledge...you do have that knowledge, right?

    Quote Originally Posted by RoosterAgathos View Post
    I wouldn't say over powered. I would say it has max stats for that level depending on gear equipped.
    No, as AridElf notes,
    Quote Originally Posted by AridElf View Post
    too easy even with the level sync due to me having my relic and my AF+1 chest piece. If anything I would say we need MORE level sync restrictions, I'd still like a challenge when I go back to these low places.
    ...level sync doesn't really go far enough, players in end-game gear will have significant advantages in lower level content, even with level sync.
    (1)
    Last edited by Kosmos992k; 10-25-2013 at 02:47 AM.

  2. #22
    Player
    Rereyl's Avatar
    Join Date
    Nov 2011
    Posts
    102
    Character
    Nonori Rereyl
    World
    Hyperion
    Main Class
    Arcanist Lv 70
    You know, I'm pretty sure that level sync'd gear does not scale based on the quality of the item. It seems to be a blanket cap that is applied equally to all gear of the same "type" (for lack of better words).

    A simple example would be: I went into Sastasha wearing a darksteel haubergeon, had 96 strength and 128 defence (as reference points). When I donned by drachen mail, my stats did not change in the slightest, except for the difference in secondary stats (ie skill speed went down because it has 0 on it natively). Another example was between my coliseum galerus and peltast acton, stats were unchanged between the two (albeit the defense went down to 122 between the drachen mail and the peltast acton). In fact, the foestriker chest actually gave more defense which I found interesting.

    Overall it feels that level sync'd gear all sync down to the same stats which seems more or less identical to the dungeon greens (well I actually guess that it simply syncs the stats down to the ilvl equivalent of your level - ie ilvl 18 if sastasha). I suppose it makes it technically better than on level gear but not by much. That was just off hand observations though, I'd be interested to see proper information regarding it.
    (1)

  3. #23
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    well part of it is most people in those dungeons have far underleveled gear.
    (0)

  4. #24
    Player Kayo's Avatar
    Join Date
    Aug 2013
    Posts
    326
    Character
    Kayo Vedo
    World
    Adamantoise
    Main Class
    Archer Lv 50
    Quote Originally Posted by realmreborn View Post
    Reason is we want to take our friends and complete dungeons fasters

    DONT FORCE US TO LEVEL SYNC

    atleast give you the option to turn it off whats the harm in it? NOTHING
    I know right!? It doesnt hurt NOTHING...

    ... except making the content trivial for lower levels who'd just get a speed run with friends or high levels steamrolling the content to gear up their alt classes. Oh and lets not forget the fact that the DF pool would drastically drop, further hindering the ability for newer players to progress through the story.
    (1)

  5. #25
    Player
    Makeda's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Makeda Fyah
    World
    Ultros
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Sylve View Post
    I liked GW2, But the lack of Tank/healer roles turned most dungeons into fusterclucks of people running around in circles trying not to die.
    Which is not topical here for this subject. Context GW2 was referenced in was different.

    Quote Originally Posted by Sylve View Post
    For getting proper loot for 50s in lowbie dungeons ... No i don't think that would work. Those lower level dungeons were not designed to be challenging, and a LOT of the XP in lowbie dungeons comes from killing trash, which a max level Tank simply will not do, which gimps the levelers out of a lot of XP.
    Worthwhile loot doesn't have to mean equal loot. Just worth it in relation to the challenge. Scale Gil rewards from trash mobs to match your actual level, then cut by some percentage to reflect the easier nature - that will do it right there. Your tanks that would otherwise avoid the trash, will focus on it if that is where the bulk of any benefit they could gain from being there comes.


    So... lets say that... making this up without thought to accuracy... Sastasha was only 60% as hard for a level 15 as CM is for a level 50. We base this off of data for character death rates. 1.6 times as many characters dies in CM as in Sastasha (remember I'm just making these number up. Reality is almost certainly VERY different). So then we make a trash mob in Sastasha give 60% of the Gil a trash mob in CM gives, and then adjust for your highest or current combat class character level.

    If two months later the data for deaths says 2 times as many toons are dying in Sastasha as are in CM, then a Sastasha trash mob would give twice the Gil of a CM mob, and then be adjusted for level.

    - That could all be done programatically with some rather simple database table setups, such that the rate never again needed to be adjusted by human hands and would regularly scale itself as the overall community found different dungeons hard or easy. You even factor in popularity... Dungeon X gets run 53% more often than dungeon Y? Find the average for all dungeons: "run Z times / day" A dungeon run only 66% as often as that... gets a boost of (66/2)% to Gil for trash mobs... recalculate this at midnight server time.

    Rewards can be tweaked to make things worth it more, or worth it less - to encourage players towards or away from things... and it doesn't need to be the 'static set numbers' so many MMOs use. Databases and computers are great for on-the-fly mathematical tweaks...
    (0)

  6. #26
    @OP they have the level synch so that higher level players CAN do dungeons with their lower level friends instead of just carrying or dragging them through it. Also having to compete with higher level players farming content when you are required to do that same content to complete the storyline quest can be nerve wracking and tedious.
    (0)

    Strix: "Behold this collection of grimoires of legend! Feel their power and puissance, and let it fill you with rapturous pleasure...then DIE!"

    <>.<>.<>
    Hai! I'm Vahl, in ur mmorpgs, sort'n my inventory and putt'n 2 many H's in my name since FFXI..
    FFXIV Inventory Tetris Champ



  7. 10-25-2013 03:06 AM
    Reason
    wrong topic

  8. #27
    Player
    realmreborn's Avatar
    Join Date
    Aug 2013
    Posts
    186
    Character
    Big Butcher
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kayo View Post
    I know right!? It doesnt hurt NOTHING...

    ... except making the content trivial for lower levels who'd just get a speed run with friends or high levels steamrolling the content to gear up their alt classes. Oh and lets not forget the fact that the DF pool would drastically drop, further hindering the ability for newer players to progress through the story.

    ppl already spamming FATE how is it any difference
    (0)

  9. #28
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by realmreborn View Post
    ppl already spamming FATE how is it any difference
    Because for now it is limited to FATEs, keeping dungeons for those who want non-facerolling party play.
    (2)

  10. #29
    Player
    CrystalRainbow's Avatar
    Join Date
    Sep 2013
    Posts
    807
    Character
    Crystal Rainbow
    World
    Balmung
    Main Class
    Archer Lv 80
    I'm ok with this if!
    The duty finder is using a pre made group.
    If non of the people in the Group are on there 1st time threw.
    (0)

  11. #30
    Player
    Rannie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,079
    Character
    Rannie Lfey
    World
    Faerie
    Main Class
    Red Mage Lv 100
    All I have to say is who here remembers Baby Ifrit from 1.0?

    enough said...
    (0)
    I have a secret to tell. From my electrical well. It's a simple message and I'm leaving out the whistles and bells. So the room must listen to me Filibuster vigilantly. My name is blue canary one note* spelled l-i-t-e. My story's infinite Like the Longines Symphonette it doesn't rest- TMBG Birdhouse in your Soul
    A huge THANK YOU!!!! For FINALLY selling the Meteor Survivor Polo on the store. AND a huge thanks to my friend who bought it for me while he was at Fan Fest!!! YES I finally have my POLO!!!

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