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  1. #61
    Player
    FF2GO's Avatar
    Join Date
    Aug 2013
    Posts
    31
    Character
    Rael West
    World
    Coeurl
    Main Class
    Black Mage Lv 37
    Personally, I don't think mob based experience should be increased. I think that mentality is a direct reflection of the "I want my max level asap" mindset. I think mob exp is fine the way it is. I have a level 26 Lancer, and level 47 Black Mage and I like the fact that I am actually having to work for what I earn. Now, my personal opinion on fates is of a similar perspective to the OP's except I do not think spawn rates should change. I believe the amount of exp the Fate's give should be lowered by 40% or so. People who fate hop just turn this game into Wow where they jump from one fate to another then sit in cities for ends up ends. Look, the lack of end game is present, but getting to 50 within a week, is not really how this game was meant to be played. Most players who did this did not bother reading any dialogue and now wanna complain about lack of content?!?! That just seems silly to me. In regard to dungeon and leve exp reward, I think a 10% increase is valid, just my 2 cents.
    (0)
    Last edited by FF2GO; 10-24-2013 at 11:04 PM. Reason: typo

  2. #62
    Player
    rappa's Avatar
    Join Date
    Sep 2013
    Location
    Costa De Sol
    Posts
    515
    Character
    Pande Monium
    World
    Odin
    Main Class
    Alchemist Lv 60
    if i had to leveling my lancer to 34 to blood for blood skill using DF i would have hanged
    (0)

  3. #63
    Player
    Vindrax's Avatar
    Join Date
    Aug 2012
    Posts
    92
    Character
    Vindrax Shadow
    World
    Balmung
    Main Class
    Weaver Lv 50
    Wow I didn't mean for this to turn into a debate of whether or not people can learn their classes in FATEs. Let me clarify my OP a bit.

    I enjoy FATEs. I like them as a leveling option. However, as they currently stand they overshadow every other option out there which in turn is actually making FATEs LESS fun. I enjoy a FATE when I'm running somewhere on a quest, I stop what I'm doing and the people around me join in and we work collaboratively to get some great rewards. That's fun.

    What's unfun, is when I'm mining a node and a FATE spawns near me and by the time I switch my class but before my skills even become available, a train of 75 people plow through and AoE blast everything into oblivion. That's not fun.

    If FATE's spawned at a slower rate and other exp methods were higher, less people would solely stand around and just try to train from one to the next. It would be more effecient to have a leve group, and clear a FATE if it spawned near you instead of sitting in town constantly waiting for the next one to spawn. This would encourage more people to take other MORE effecient paths mixing in FATEs as a part of that leveling rotation instead of it being the sole way to level.

    I want to use FATEs to level, but they become unfun when 100 people are training them.
    (1)

  4. #64
    Player
    DMooseJ's Avatar
    Join Date
    Sep 2013
    Posts
    46
    Character
    Norran Lomasa
    World
    Adamantoise
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Vindrax View Post
    Wow I didn't mean for this to turn into a debate of whether or not people can learn their classes in FATEs. Let me clarify my OP a bit.

    I enjoy FATEs. I like them as a leveling option. However, as they currently stand they overshadow every other option out there which in turn is actually making FATEs LESS fun. I enjoy a FATE when I'm running somewhere on a quest, I stop what I'm doing and the people around me join in and we work collaboratively to get some great rewards. That's fun.

    What's unfun, is when I'm mining a node and a FATE spawns near me and by the time I switch my class but before my skills even become available, a train of 75 people plow through and AoE blast everything into oblivion. That's not fun.

    If FATE's spawned at a slower rate and other exp methods were higher, less people would solely stand around and just try to train from one to the next. It would be more effecient to have a leve group, and clear a FATE if it spawned near you instead of sitting in town constantly waiting for the next one to spawn. This would encourage more people to take other MORE effecient paths mixing in FATEs as a part of that leveling rotation instead of it being the sole way to level.

    I want to use FATEs to level, but they become unfun when 100 people are training them.
    I get what you're saying, but slowing FATEs down won't do anything. People will still stand around, they'll just be doing it for longer and it'll make everybody miserable. The solution is to make another alternative to cut down on the folks sitting around for fates that's just as fast as fates, that way it divvies up the playerbase.

    Is it dungeons? People make a good point that the queue can take forever (especially if you're DPS), I don't know exactly what, but the ideal solution is for them to create another leveling alternative (levemetes, maybe, with XP buffs and a lift on battlecraft limits?) that gives as much as the fates.
    (0)

  5. #65
    Player Sinth's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Sinth Reborn
    World
    Gilgamesh
    Main Class
    Lancer Lv 52
    Quote Originally Posted by AdvancedWind View Post
    -
    Apparently no one in this thread has started an old school mob farming PT (like in XI) because the XP is quite a bit superior to FATE farming due to 0 downtime. Yeah, you don't get seals, and its not easy-mode spamming 1 skill, but it is a very effective means of grinding.

    This is true for every fate grind zone with the exception of Northern Thanalan due to the chain FATE there.
    (1)

  6. #66
    Player
    KimimiAvesta's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    223
    Character
    Kimimi Avesta
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by FF2GO View Post
    Personally, I don't think mob based experience should be increased. I think that mentality is a direct reflection of the "I want my max level asap" mindset.
    I do want max level ASAP though. I got WHM to 50 back in 1.0, and with the linear way the game works there's nothing I'll be doing as a level 30 SCH/BRD/PLD,etc that I haven't already done before. If I want to progress the plot and unlock new areas/equipment then my other levels need to be at 50 too. The class/job storylines are interesting, but the "now go off and grind 5 more levels because we need to pad this out" really grates the second/third/fourth (or more) time around. As others have said before - FFXIV feels like an MMO designed for a single character, not one that apparently wants you to level up at least two others (for cross-class skills).
    (0)

  7. #67
    Player
    Vindrax's Avatar
    Join Date
    Aug 2012
    Posts
    92
    Character
    Vindrax Shadow
    World
    Balmung
    Main Class
    Weaver Lv 50
    Quote Originally Posted by DMooseJ View Post
    I get what you're saying, but slowing FATEs down won't do anything. People will still stand around, they'll just be doing it for longer and it'll make everybody miserable.
    Actually if balanced properly it will do exactly what I'm suggesting. People are going to take the most efficient path. If leve EXP was upped 10x, everyone would be doing leves and FATEs would be dead. If FATEs spawned at a significantly slower rate, people would still do them because they give great rewards, but significantly less people would stand around waiting for them to pop when now other methods have become more competitive and can yield experience in between.

    Which if people are then not training FATEs, they will actually be fun to do when one pops near you and your grind party/leve party/questers/etc. stop for a moment to complete it. The only downside of this is that it won't be nearly as mindless as FATEs currently are, which is debatable if it's even a downside.
    (0)

  8. #68
    Player
    Malamasala's Avatar
    Join Date
    Aug 2013
    Posts
    348
    Character
    Lalah Elakha
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Fates are big because they don't have queues. It is that simple. Most of my Fate parties are usually 7-8 dps and 0-1 healer and 0-1 tanks. You can't convert that to a dungeon group even if it gave instant level 50 on entering.

    That is the crucial flaw of any MMO who attempts party role systems. And it is not solved by nerfing fate respawn times or increasing dungeon exp. No you'd need more drastic changes.

    Things that either let us be 1 tank, 1 healer, 6 dps in dungeons, or something that lets us play as tank/healer but get exp on a DPS class. When you have made it possible for people to enter dungeons, THEN you may talk about adjusting exp to make sure people want to go where they CAN GO.
    (2)

  9. #69
    Player
    Vindrax's Avatar
    Join Date
    Aug 2012
    Posts
    92
    Character
    Vindrax Shadow
    World
    Balmung
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Malamasala View Post
    Fates are big because they don't have queues. It is that simple.

    Your rationale is severly flawed. If FATE exp was decreased 75% no one would be doing them. People train FATEs because they are the most efficient means of leveling. If dungeon EXP was tripled and FATE exp halved (I'm not suggesting this), everyone would be doing dungeons. Granted people would be immensely complaining about queue times, but people are only training FATEs because they outclass all other leveling options in terms of speed and difficulty.
    (1)

  10. #70
    Player Sinth's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Sinth Reborn
    World
    Gilgamesh
    Main Class
    Lancer Lv 52
    Quote Originally Posted by Vindrax View Post
    but people are only training FATEs because they outclass all other leveling options in terms of speed and difficulty.
    False, open world mob farming in party is faster than FATE xp with the only exception being the FATE chain in Northern Thanalan.
    (1)

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