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  1. #21
    Player

    Join Date
    Mar 2011
    Posts
    768
    Quote Originally Posted by Kilta_Firelotus View Post
    there is a difference between a challange and a redundent time sink. Seems most here want the latter. They already said how it will be. You get a class to a certain rank and do a quest. And that the job is a more specialized form of said class.
    One thing I disliked was the Maat fight. When you not that great at playing solo, that fight almost made you want to quit the game.

    Maat was not a fun fight.

    This game like every other game needs to be fun. Not a epicly redundent mess of frustration.
    I do not want to see another kill 100 mobs with a slow weak weapon. That was stupid not challenging.

    Why do people here want this game to be niche like ffxi? We need a much bigger player base then ffxi. Mostly because waiting 6hrs or 6 mnths to get a mission done or to level up is a waste.

    I'm not asking for easy, but challenge is subjective. And need a balance, not too easy not too hard. Or no one will join the game.
    with that said, I would like to see the quest similar to AF quests in ffxi.
    Your post contradicts itself and makes absolutely no sense. Also, Maat is a fun fight and a great touch to the game.
    (0)

  2. #22
    Player
    Yoohre_WildRiver's Avatar
    Join Date
    Apr 2011
    Posts
    758
    Character
    Yoohree Reborn
    World
    Zalera
    Main Class
    Culinarian Lv 70
    umm maat was for limit break, we are talking about Job quests please dont deviate .
    (0)

  3. #23
    Player
    Adol's Avatar
    Join Date
    Mar 2011
    Location
    The bedroom
    Posts
    451
    Character
    Matiallais Archdalaix
    World
    Cerberus
    Main Class
    Gladiator Lv 81
    Quote Originally Posted by Yoohre_WildRiver View Post
    umm maat was for limit break, we are talking about Job quests please dont deviate .
    Yes, Maat was for limit break in XI, but what I was trying to touch upon was that there was a different Maat fight for each job, and tested what you knew. I'd like this to be implemented in some way for unlocking the jobs.

    Just because he was in one game for one purpose, doesn't mean he, or someone similar, can't carry out such a role in XIV.
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  4. #24
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    377
    Quote Originally Posted by Kilta_Firelotus View Post
    there is a difference between a challange and a redundent time sink. Seems most here want the latter. They already said how it will be. You get a class to a certain rank and do a quest. And that the job is a more specialized form of said class.
    One thing I disliked was the Maat fight. When you not that great at playing solo, that fight almost made you want to quit the game.

    Maat was not a fun fight.

    This game like every other game needs to be fun. Not a epicly redundent mess of frustration.
    I do not want to see another kill 100 mobs with a slow weak weapon. That was stupid not challenging.

    Why do people here want this game to be niche like ffxi? We need a much bigger player base then ffxi. Mostly because waiting 6hrs or 6 mnths to get a mission done or to level up is a waste.

    I'm not asking for easy, but challenge is subjective. And need a balance, not too easy not too hard. Or no one will join the game.
    with that said, I would like to see the quest similar to AF quests in ffxi.
    Personally I would prefer a Maat fight -like challenge than a AF-like quest. The reason is that AF quests were hardly doable (solo) at the level that rewards were worth it whereas you could ask any 75 in your ls to farm the item for you.

    Maat fight, on the other end, was level independent and relied exclusively on skills (given that you had the gils to get the basic items you needed for the fight).

    That being said, at level 66-70, you were supposed to know your job, which was the point of the Maat fight. But you are not expected to be a pro before having even played that job, so a Maat-like challenge to unlock new jobs would not be the best idea in my opinion, or at least, the Maat-like NPC you would fight should not be a pro BLM if you're trying to unlock BLM.
    (0)

  5. #25
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Demacia View Post
    Would be awesome. If they have to jack a character from XI it should be Maat. They're already throwing XI names on XIV characters like Raubahn and Jihli Aliapoh.
    I disagree. I'd rather they introduce NPCs for each job class, to both give us someone to look up to while making it job vs job rather than against this one guy whom to me was just a cheesy character.

    As far as the Maat fight, the timesink was in finding someone to help you farm a testimony, then dealing with the testimony's low drop rate, then traveling to the BC. Provided we're using the NPC fight to end the AF questline, I'd say having to resupply on items for the fight is enough of a timesink in the event of failure.

    The fights should also be designed to not rely on RNG or spell resistances.
    (0)
    Last edited by Duelle; 05-24-2011 at 01:34 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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