


I disagree. I'd rather they introduce NPCs for each job class, to both give us someone to look up to while making it job vs job rather than against this one guy whom to me was just a cheesy character.
As far as the Maat fight, the timesink was in finding someone to help you farm a testimony, then dealing with the testimony's low drop rate, then traveling to the BC. Provided we're using the NPC fight to end the AF questline, I'd say having to resupply on items for the fight is enough of a timesink in the event of failure.
The fights should also be designed to not rely on RNG or spell resistances.
Last edited by Duelle; 05-24-2011 at 01:34 PM.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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