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  1. #25
    Player
    Conradus's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    1,013
    Character
    Conradus Leviathan
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by MercurialZero View Post
    For all of you masters of the English language who are trying to spell out what Massively Multiplayer Online means, I've got a revelation for you. No where in those words is there an indication of cooperation. Multiplayer does not equate to teaming up with other players. That's just the direction the MMORPG genre has taken over the past 15 or so years. Think back to original Ultima Online, sure there were benefits to teaming up with others to fight harder content or gank some poor noob. However, you could also go it alone, completely rogue.

    I'll give one more example: Imagine someone made a Running Man style MMO game where a thousand players are trying to get to the end of a gauntlet dungeon, gladiator-style, every man for himself. This would certainly fit the criteria of Massively Multiplayer and Online, but there would be no need for a party system for it to fit that criterion.

    Indeed, you could make an MMO like that. Might even be interesting. But it wouldn't be Final Fantasy. Because Final Fantasy has always, *always*, from the very first one on the Famicom to the present day, been, competely and solely, about the party. If you're not interested in the party, it's certainly your right. Nobody's going to force you to want to focus on the party. But it means that Final Fantasy isn't for you. Nothing's for everybody, and Final Fantasy is for people who are interested in the party.
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    Last edited by Conradus; 10-24-2013 at 11:29 PM.