I hated ff12. I didn't mind the lack of auto attack that I think it had. But I hated the lazer targeting it looked stupid. And ff12 was a non mmo of ff11 set to ff tactics advance. ff12 was to easy to max out your character And I hated that grid system. '

Anything to help the game in keeping true to what they advertized. It welcomed in my book.
Keep the ability to make your own class if you choose to
Keep the manuel attack, just make it more fun.

Manuel attack in DcUO is pretty fun, they made it similar to action games. You had a button for melee and one for ranged. You also had combos for various weapon skills. The L1 and r1 buttons handled you action bar abilities. Or it was L2 r2 i forget.

I don't want this game to be cookie cutter boring, and too much like ffxi. Some stuff from other ff titles are good if they put them in to be fun.