I think this is biggest thread I've seen with response pages from users outside Neogaf lol.
Daily bump. I really would just like them to say either "yes, it's a problem and we're looking at ways to reduce it" or "no, this is how our developers coded the game and we think it shouldn't be a problem so it's going to remain as-is."
It's obviously a very big problem for some people, and will determine whether they stick with the game or not. So if it's not something they consider an issue, or bug, then I'd at least like to know about it. For every one person posting here, there are who knows how many in game that don't do the forums, and won't post here. I can think of quite a few in my free company alone, and I'm the only one that really posts to the forums. Others will just leave it and move on if it doesn't get fixed.
This is really starting to show itself the more you progress. I gave up tanking at Brayflox because you just cannot do it with the aoe lag. Too frustrating for me and other people in the party. It's like we are playing two different games. I switched to blm, got to the Navel and sure enough the aoe lag makes the fight nothing but frustrating.
I run well away from the aoe box a the agro/attack line follows me and dings me with the aoe as if I'm standing in the box. No amount of futzing with the PS3 GUI options alleviates the problem.
This is much! I don't understand why there's no other option but to have this obvious disconnect between the games visuals vs it's mechanics. I've never known them in other MMO's several years old. I see no reason why SE can't keep up with outdated standards. It's gotten to the point where I literally run INTO the aoe's at certain points because I know the server won't realize I'm really there. That's just sad.
I could never get away with that in other MMO's at launch. See no good reason why I should settle for less here.
I play SWTOR endgame, and have been pretty much since the game came out. SWTOR has had it's problems, but it's never had this obvious disconnect between when AoEs visually go off and when they actually happen.
I'm known as a pretty decent healer on SWTOR. In fact I have two healer characters, in two raid group that are part of the top guilds on my server. I don't get caught in AoEs unless I loose focus or do it on purpose, and my character dies or looses health immediately when he gets hit on my screen.
Honestly, FF14 is the first MMO I've played with this server lag/visual disconnect/whatever you want to call it issue.
Last edited by Elim; 10-23-2013 at 11:20 AM.
daily bump.
I move out of AoE circles and back into it instantly because I know I wont get hit .
Definitely not fun getting hit by stuff that I shouldn't get hit by which also happens on some sort of effects like cones usually and sometimes lines but circles seem to be no issue . Client side AoE hit detection would be nice .
Problem is people would abuse it with hacks no doubt . But tbh I don't actually care about that because it doesn't effect my game play unless its PvP which I don't do in online games anymore due to hackers i.e FPS games ,
I care about having nice smooth game play like I got when I played EVERQUEST 15 years ago on a dial up modem .
Last edited by Grailer; 10-23-2013 at 07:59 PM.
I remember in the olden days. Playing action games online with dial-up speeds like Mech Warrior 3. You had to learn to shot "ahead" of where the enemy was instead of directly at it. Because of the lag you couldn't trust your eyes to judge if your making a hit or not. So players would shoot into empty air until the mech nearby would just suddenly blow up. It's sad in 2013 we're back to the "compensate for lag" gameplay design from the "Dial-up" era.
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