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  1. #171
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Starlord View Post
    How YOU define a NEW game and How I define a NEW game are indeed matter of opinions.
    Starlord, I think his point is - While some things are a matter of opinion, some things are hard facts, for example what I quoted isn't exactly an opinion, let's use this as an example:

    I'm playing Secret of Mana, having fun so and on so forth then a few years later, Chrono Trigger comes out..that by definition is a new game - I played XIV 1.x then later ARR, which in my experience, while they rebuilt the game from scratch it was more "from scratch on a new engine while incorporating not so new features in the genre" still incorporates A LOT of what made FFXIV, FFXIV, so yeah, in a sense you can say it's opinion, but there is a difference between new games and just refurbished games - If ARR was taking place in Ivalice, it would be a new game compared to XIV's Eorzea/Hyd.
    (1)

  2. #172
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Reposting this here because Post Limits are just as annoying as Endgame Limits.


    Quote Originally Posted by Starlord View Post
    Makes perfect sense actually. For 1, even if there was no Myth Caps, do you know how many times you have to run AK in order to get a full set on 1 Job? A lot.

    Also, Is Mythology/Philosophy the only content that has a cap preventing you from pressing forward? Yes

    1) You can still get your Relic Weapon on all Jobs
    2) You can still get Darklight on all Jobs
    3) You can still get Primals weapons on all Jobs


    While I do agree the cap should be risen ( a little like from 300 to 500), It is end-game gear and should take a considerable amount of time to obtain the whole set.

    If Crystal Tower has no cap on anything, then that's yet another things you can obtain on all jobs.
    If PvP has no cap, then that's another things you can obtain on all Jobs.
    Relic Weapon on all my jobs why? Darklight on all my jobs? Why? I already have primal weapons on all my jobs. However: when I can only do endgame content once a week and then be locked out. "Hey Hiir, want to do AK with us?" "Sorry I'm capped" "Anyone want to help fill a coil party? We just need one healer "Sorry I'm capped." I'm tired of being bored on every day but one. I can only do Bahamut's Coil once per character. Sure I can craft what 3 items for gil? And even those cost tomestones. I'm almost done fishing up all the fish in Eorzea because I have nothing else.

    If you can't gear up more than one job every three months then the Armory systems stops being useful for anything you haven't DONE already.

    Here's the rub about doing anything on the other jobs on 1 character: There's not enough end game content to do on one character. I like the game so I'm leveling up more characters so I can get access to the content I want to do, which is Coil. The Armory system dies 6 days out of the 7. I can't convey to you what a bummer this is.

    You may not believe me, but I'm a huge "white knight" for the devs in every other way. But why they kill the Armory System at endgame content is just a poor decision. I should be able to have one character at endgame just like in 1.0.

    As it is You can wait a year for your myth tokens to be on all the jobs you want to play, but until you level up more than one character you will be playing nothing. This may be a slightly separate issue from the topic but the fact remains, spending myth tokens on more than one job on one character is the biggest waste of time.

    All endgame content will be capped in the near future. Level up your alts NOW people or else you'll find that in every patch incoming you will have no access to what you want to do. Can you imagine? "Can anyone help us with Bahamut's Coil 1-5?" "Sorry I cleared up to 7 last night." "Oh okay." "Can anyone help me with Coil 7?" "Sorry, we don't want to miss all the loot drops of 1-6".

    It's a nightmare for organizing in an FC. "Hey guys when can I roll on Tank gear?" "Sorry you can't yet, X player is still needing X piece and we haven't been able to clear it enough times you'll have to wait or get mythology." "Okay well, can I just go pug Turns 1-4?" "Sorry, we might need you on this raid day if another tank doesn't show up and if you aren't available for that Turn then that may effect your prospects for the FC."

    These are real ingame issues that people on SINGLE CHARACTERS are having. It's not just loot drops.

    Your post displays a lack of understanding at what endgame FCs and FC members and individuals are grappling with every day because the Armory system is obselete at endgame.

    Darklight is not a goal for most people who play at a certain level. Why should it be? It's only level 70. People should be able to have enough myth tokens to gear up more than one job otherwise they don't have more than one job. Not at endgame. Not at progression level endgame.

    That's what the issue is.
    (10)

  3. #173
    Player
    Arale's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    298
    Character
    Aylaine Gray
    World
    Midgardsormr
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Phogg View Post
    It took people a year to gear ONE job in XI and suddenly everyone wants all jobs geared with little time commitment. Ironically, those same people don't want "casuals running around with relics". I don't get the rush mentality of this player base, or the contradictory nature of their QQ.
    5 months to gear 1 class in Af2 is retarded. I know you XI players dig that yearly jog to end game, but for people who don't play at that level of grind/dedication, 5 months is the lifespan of some players interest in a game. If Myth Tome cap was per job, that would immediately ease this feeling of grind considering we only have a few very boring instances to grind said currency as is. I want to work towards stuff, but months of grinding isn't the way to do it. Throw it behind epic quest lines that challenge players and flesh out the game world, not limit them by 8 AK per week.

    Just my 2c. The cap pretty much goes against the Armory System's purpose. You can play all classes...but how long will it take you to gear out all classes? Not geared enough for this as a healer? Aww, gotta play your DPS then, dawg.
    (5)

  4. #174
    Player
    ImeXo's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    30
    Character
    Iam Exo
    World
    Cactuar
    Main Class
    Arcanist Lv 45
    Quote Originally Posted by Risae View Post
    You really must enjoy doing AK over and over and over and over and over and over and over and over and over and over and over and over and over and over and over again.
    If you're coming from a game like FFXI, this would be like Dynamis and trying to get your relic weapon and gear when that raid was released. It's not meant to be obtained in a day. They made it so that if you really want it, it's going to take time. They are making sure that you don't obtain this gear in just a week or 2, it's meant to take a while to obtain.
    (0)

  5. #175
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Sidious View Post
    You're a well known white knight around here; it's in your nature to be irrationally contrary to someone who is being realistic :P
    If that's what you believe, have a blast with that. I told you and others that I "AGREE" that the cap needs to be adjusted, I also told people that I FEEL that FATEs need to have an overhaul. I am telling people what I don't like. That does not make me a white knight ( that terms is so loosely used now in days that I don't take anybody seriously at all).

    I'm playing Secret of Mana, having fun so and on so forth then a few years later, Chrono Trigger comes out..that by definition is a new game - I played XIV 1.x then later ARR, which in my experience, while they rebuilt the game from scratch it was more "from scratch on a new engine while incorporating not so new features in the genre" still incorporates A LOT of what made FFXIV, FFXIV, so yeah, in a sense you can say it's opinion, but there is a difference between new games and just refurbished games - If ARR was taking place in Ivalice, it would be a new game compared to XIV's Eorzea/Hyd.
    Games like FFXIII and FFXIII-2 they both use most of the resources YET they are separate games and considered new. So FFXIV 1.0 and FFXIV 2.0 in that same nature isn't separate and isn't new? /gives up


    Quote Originally Posted by BalthierLove View Post
    Guys, get over it. It's done. They have already said they don't plan on changing this. You can't have everything you want from SE, personally I am glad they finally are starting to say no to people who demand changes.
    That's the thing, they won't even when something official tells them just that, they continue on about it -.-. ( I rather play what the Devs make, not what a thousand demanding people want) Everyone is different, 100 will like it 900 will hate it, and vise verse.

    Quote Originally Posted by Molly_Millions View Post
    This. Development by committee always ruins the end product.
    Exactly this Molly! Give suggestions not demands. Some people want to demand, speak with your wallet. That's always the most effective way for any company to change there ways.
    (2)
    Last edited by Starlord; 10-23-2013 at 03:32 AM.

  6. #176
    Player
    BalthierLove's Avatar
    Join Date
    Oct 2013
    Posts
    60
    Character
    Vanille Oerba
    World
    Malboro
    Main Class
    Conjurer Lv 50
    Guys, get over it. It's done. They have already said they don't plan on changing this. You can't have everything you want from SE, personally I am glad they finally are starting to say no to people who demand changes.
    (7)

  7. #177
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by BalthierLove View Post
    I am glad they finally are starting to say no to people who demand changes.
    This. Design by committee always ruins the end product.
    (5)

  8. #178
    Player
    Ezrah's Avatar
    Join Date
    Oct 2011
    Posts
    21
    Character
    Ezrah El'dritch
    World
    Excalibur
    Main Class
    Lancer Lv 50
    lol so sick of people calling them "tombs" learn how to read. I don't know in what world an E looks like a B.

    Also, we are level 50....this is current "endgame" level cap goes up and all this QQing is moot. I think in XI when cap was 50 the hardest fight was Shadow Lord. Either play the game and quit being little bishes or just straight quit.
    (2)

  9. #179
    Player
    Youngsun's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    18
    Character
    Youngsun El'dritch
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    People have a tendency to forget that this is a game you subscribe to play. Why would they make a game that you can "beat" in a short amount of time when their money comes in from subscriptions? Not only for the shear badassery that comes along with working your jelly off to achieve an item, but because the longer it takes to acquire something, the longer people are going to pay to play the game. 5 months in an MMO is not very long at all, considering people play MMOs for years.
    If people are not willing to help out their FC because they are capped, then this is a problem with the community. You're telling me people would rather craft or farm instead of engaging in some endgame because it doesn't directly benefit them?
    What happened to helping each other? "you're only as strong as your weakest link?" Wouldn't you want to help your FC members get better gear so that you may grow as a group? I think that's the real issue we face, not what the cap of tomestones should be....
    (2)

  10. #180
    Player
    ImeXo's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    30
    Character
    Iam Exo
    World
    Cactuar
    Main Class
    Arcanist Lv 45
    Quote Originally Posted by Youngsun View Post
    If people are not willing to help out their FC because they are capped, then this is a problem with the community. You're telling me people would rather craft or farm instead of engaging in some endgame because it doesn't directly benefit them?
    What happened to helping each other? "you're only as strong as your weakest link?" Wouldn't you want to help your FC members get better gear so that you may grow as a group? I think that's the real issue we face, not what the cap of tomestones should be....
    This is what happens when you make a game for people that mainly care about solo play though. See, I came from FFXI where the game was more community oriented and you "HAD" to rely on others to progress, no one man can do it by themselves. This game was based on the more modern MMOs where the only time people care about working together is on big Boss raids and generally speaking finding a group where they can get what they want and then probably bouncing.
    (2)

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