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  1. #21
    Player
    Nura's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    191
    Character
    Tiberia Melanith
    World
    Phoenix
    Main Class
    Gunbreaker Lv 90
    /sign

    I liked the Open World DUngeons of 1.0 I aslo miss the old Uldah and the Thanalan Canyon !
    (2)


    I hear and I forget. I see and I remember. I do and I understand.
    He who learns but does not think, is lost. He who thinks but does not learn is in great danger.

  2. #22
    Player
    Gokudo83's Avatar
    Join Date
    Aug 2013
    Posts
    18
    Character
    Gokudo Xx
    World
    Sargatanas
    Main Class
    Archer Lv 50
    You have my signature for open dungeons
    (2)

  3. #23
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Babydoll View Post
    Yes please!! Can we have open world NM too?
    That would be amazing..

    Previously SE said all NM is tied to fate, but shifting NM's to fates made the endgame smaller, so i wish SE would reintroduce true NM's to the world.
    (0)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

  4. #24
    Player
    Kookus's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Master Kookus
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    I miss exploration, the feeling of adventure I got from FFXI, I have yet to get that feeling in this game. The first time in Dangruf Wadi, The feeling of danger running through Valkurm Dunes, the first time leveling and exploring in Crawler's Nest. The promyvion areas were quite memorable as well, sky was always an interesting event to enjoy with a group of people as well. Of course there was competition for NM's such as farming Despot and the like. I miss going to the temple or Ifrit's Cauldron, or floating on the barge in Carpenter's Landing. Trial of the magians took me to many places I had not been in that game for years. They added some things like field's of valor and treasure caskets that always made things interesting too. I would like an option to take the ferry or airship in this game, not just a taking off/landing cutscene.

    I do not have any interest in the tome farming and such that is end game for FFXIV.
    (2)

  5. #25
    Player
    LolitaLollipop's Avatar
    Join Date
    Aug 2012
    Location
    Uldah
    Posts
    69
    Character
    Choccy Souffle
    World
    Midgardsormr
    Main Class
    Miner Lv 100
    Quote Originally Posted by Krackjack View Post
    i guess to have open world stuff the game would need to be open world, which it isnt! so how do we get open world dungeons and raids in a game that has no open world anywhere?
    Well the reason I support the addition of the open world dungeons was because I remember the feeling in 1.0 of suddenly stumbling upon a big open hole in the ground and feeling of fear and excitement of if i should go down it or not. The solution could very well be to make it another zone, yes its not entirely open world but it would still incorporate the mystery that i loved in 1.0.
    (1)

  6. #26
    Player
    Elonareverof's Avatar
    Join Date
    Oct 2013
    Posts
    4
    Character
    Nate Vertas
    World
    Exodus
    Main Class
    Archer Lv 50
    So if the open world dungeon bosses are meant for 1-4 people, what happens when 100 people are doing the same boss on top of each other? and really it seems if the content is only for 4 players, why not just make an instanced outside dungeon.

    I just don't see any benefits from including those areas. Just a fate boss with a longer run to.
    (0)

  7. #27
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Elonareverof View Post
    So if the open world dungeon bosses are meant for 1-4 people, what happens when 100 people are doing the same boss on top of each other? and really it seems if the content is only for 4 players, why not just make an instanced outside dungeon.

    I just don't see any benefits from including those areas. Just a fate boss with a longer run to.
    Im thinking there should be Open dungeon NM's (1.0 NM's) as well as Hunts That when Successfully hunting them down, They Spawn Bound to duty to your party so no one else can attack it.

    I have a few more ideas, ill update the OP soon
    (0)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

  8. #28
    Player
    Kako0404's Avatar
    Join Date
    Sep 2013
    Posts
    91
    Character
    Kakoo Onionhead
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Open world dungeon is fine. And get rid of the maps. The scariest thing for me in FFXI was trying to navigate Eldieme Necropolis by myself without a map. Even dual screening to navigate was not easy.
    (0)

  9. #29
    Player
    Thunderz's Avatar
    Join Date
    Sep 2012
    Posts
    421
    Character
    Thunderz Canadia
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    yes /sign

    bring us something like SEA/SKY cmon!
    (0)

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