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  1. #1
    Player
    Aggronaught's Avatar
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    Oct 2013
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    23
    Character
    Aggronaught Imortalis
    World
    Famfrit
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Tanaya View Post
    2 Non-GCDs in a row is not optimal.
    How is it not optimal? its off GCD for a reason, the only thing making it not optimal is NOT using it on cooldown, you have plenty of time between GCD abilities to get OFF GCD abilities on CD. You lose more DPS/TPS (Enmity) by holding onto Spirits Within/Scorn because you don't want to use them in a row.
    (0)

  2. #2
    Player
    Pixelshader's Avatar
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    Sep 2013
    Posts
    120
    Character
    Pixel Shader
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Aggronaught View Post
    How is it not optimal? its off GCD for a reason, the only thing making it not optimal is NOT using it on cooldown, you have plenty of time between GCD abilities to get OFF GCD abilities on CD. You lose more DPS/TPS (Enmity) by holding onto Spirits Within/Scorn because you don't want to use them in a row.
    I simply ignored this statement because it was untrue. The rotation in this guide is optimal. Throughout the thread it has been tested and put up against shield swipe and fracture only proving the math is correct.
    (0)

    I have approximate knowledge of many things.

  3. #3
    Player
    PiedPiper's Avatar
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    Jan 2012
    Posts
    452
    Character
    Pied Piper
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Pixelshader View Post
    I simply ignored this statement because it was untrue. The rotation in this guide is optimal. Throughout the thread it has been tested and put up against shield swipe and fracture only proving the math is correct.
    OP's rotaiton is optimal for threat, as far as I know, at no point in the thread was it ever challenged on this point (at least not credibly). Points about swip and fracture were for dps, not threat, gains, and as that was thoroughly discussed, such play is very situational in its use.


    Regarding our gear discussion:

    The list I posted was the synopsis of your best in slot listing. I'm'a take a quick gander at your numbers, though personally I would aim for 475 raither than 472, if for no reason other than being the tank on the dps'd knight and soldier sets in turn 4. At least the way we do it, we have two physical and two magic go full attack on one tanks set first (the tank that will do the first dread), which means that tank CANNOT afford to miss if they want to hold threat. That is, as far as I know though, the only place in the game where a single miss can actually cause someone to pull threat. Similarly, the knight and soldier that spawn with the rook are fought in the same mannor, once again requiring maximum threat generation on both targets.

    That said, if you eitehr A) aren't ever that tank or B) do a different approach, I could see 472 being viable. Idk though, I would rather just never miss rather than gaining a little more parry, but I think that's personal preference more than theory craft.

    In light of this table and this being the "optimal parry/accuracy" build, might I suggest you edit your top page gear list so that best in slot adds up to this set?

    Fun fact: the build works without allagan blade (as this is largely unobtainable atm), which is significant as it allows us to chase this build without having to wait on "impossible" loot.
    (0)
    Last edited by PiedPiper; 10-23-2013 at 03:14 AM.

  4. #4
    Player
    Pixelshader's Avatar
    Join Date
    Sep 2013
    Posts
    120
    Character
    Pixel Shader
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by PiedPiper View Post
    OP's rotaiton is optimal for threat, as far as I know, at no point in the thread was it ever challenged on this point (at least not credibly). Points about swip and fracture were for dps, not threat, gains, and as that was thoroughly discussed, such play is very situational in its use.


    Regarding our gear discussion:

    The list I posted was the synopsis of your best in slot listing. I'm'a take a quick gander at your numbers, though personally I would aim for 475 raither than 472, if for no reason other than being the tank on the dps'd knight and soldier sets in turn 4. At least the way we do it, we have two physical and two magic go full attack on one tanks set first (the tank that will do the first dread), which means that tank CANNOT afford to miss if they want to hold threat. That is, as far as I know though, the only place in the game where a single miss can actually cause someone to pull threat. Similarly, the knight and soldier that spawn with the rook are fought in the same mannor, once again requiring maximum threat generation on both targets.

    That said, if you eitehr A) aren't ever that tank or B) do a different approach, I could see 472 being viable. Idk though, I would rather just never miss rather than gaining a little more parry, but I think that's personal preference more than theory craft.

    In light of this table and this being the "optimal parry/accuracy" build, might I suggest you edit your top page gear list so that best in slot adds up to this set?

    Fun fact: the build works without allagan blade (as this is largely unobtainable atm), which is significant as it allows us to chase this build without having to wait on "impossible" loot.
    I can tell you for sure if you just go down the list without following the stat weight formula you will fall below a reasonable accuracy level. As for an attainable list you can use this:


    Credit: Jahaudant for putting the data in a nice pretty table.
    (1)

  5. #5
    Player
    Pixelshader's Avatar
    Join Date
    Sep 2013
    Posts
    120
    Character
    Pixel Shader
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by PiedPiper View Post
    In light of this table and this being the "optimal parry/accuracy" build, might I suggest you edit your top page gear list so that best in slot adds up to this set?
    Added both tables for everyone's convenience. Thank you for the suggestion.
    (0)

    I have approximate knowledge of many things.

  6. #6
    Player
    PiedPiper's Avatar
    Join Date
    Jan 2012
    Posts
    452
    Character
    Pied Piper
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Pixelshader View Post
    Added both tables for everyone's convenience. Thank you for the suggestion.
    Word ^^ I came back to this thread looking for that table exactly haha. Glad you made it. Lets me know where to spend my next set of mythic pionts in nice clear lay out. (Currently have +1 sword/shield, valor head/body + allagan belt and ring).

    Do you have the numbers on vitality returns? I'm pretty sure its not linear (like always the same amount of hp per vit). I really wanna know what the cap is for pld hp (give or take a few points based on race, ofc).
    (0)

  7. #7
    Player
    Pixelshader's Avatar
    Join Date
    Sep 2013
    Posts
    120
    Character
    Pixel Shader
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by PiedPiper View Post
    Word ^^ I came back to this thread looking for that table exactly haha. Glad you made it. Lets me know where to spend my next set of mythic pionts in nice clear lay out. (Currently have +1 sword/shield, valor head/body + allagan belt and ring).

    Do you have the numbers on vitality returns? I'm pretty sure its not linear (like always the same amount of hp per vit). I really wanna know what the cap is for pld hp (give or take a few points based on race, ofc).
    Not a problem.

    I have not received any information stating it is not linear. I am aware that block rates are in 40 point tiers, outside of that I have no reason to believe there are diminishing returns on VIT. Also gear at comparable ilvls have the same vit, its only when you walk into crafting HQs that there are caps of some sort.
    (0)

    I have approximate knowledge of many things.

  8. #8
    Player
    PiedPiper's Avatar
    Join Date
    Jan 2012
    Posts
    452
    Character
    Pied Piper
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Pixelshader View Post
    Not a problem.

    I have not received any information stating it is not linear. I am aware that block rates are in 40 point tiers, outside of that I have no reason to believe there are diminishing returns on VIT. Also gear at comparable ilvls have the same vit, its only when you walk into crafting HQs that there are caps of some sort.
    My current vitality in party without food is 488. There is no whole number which generates the amount of hp I have (61xx). If it was 12 hp/vit, I'd have 5856, if it was 13 I'd have 6344. Would need to be something like 12.6hp/vit to be linear. I noticed, however, that when I changed food one night (difference between foods was 1 vit), i lost 9 hp (at which point total would be 4392).

    I'm not sure what you mean about the hq gear. I'm curious what maximum hp for paladin is assuming you ahve full ilvl90, so yes I know it doesn't matter if you get heros/valor/allagan for this calculation.

    Quote Originally Posted by Lucavern View Post
    Nice thing about this is, if you are using full i90 tank gear, you will still reach this value whether it is Allagan/AF2. I don't remember seeing any gear piece that had differing values for STR/VIT, just the secondary stats.
    That is a nice thing about how they've done these tiers. Personally I can't wait till I get my mythic upgrade next week, cus I'll finally have 6khp without party and 5khp while weakened :>
    (0)
    Last edited by PiedPiper; 10-23-2013 at 04:59 AM.

  9. #9
    Player
    Lucavern's Avatar
    Join Date
    Sep 2013
    Posts
    95
    Character
    Lucavern D'karnak
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by PiedPiper View Post
    Do you have the numbers on vitality returns? I'm pretty sure its not linear (like always the same amount of hp per vit). I really wanna know what the cap is for pld hp (give or take a few points based on race, ofc).
    Based on what I found when I was testing this, it looks like each point of additional VIT from gear is 14.5, rounded down. This was with 30vit allocated for the bonus stats. I did not see any deviations from this when I equipped gear one-at-a-time from naked. Only thing I did not test that I can think of was if the value changes based on iLVL of main-hand weapon, though I highly doubt that would be the case. Would be easy to test, just buy a no-stat lvl 1 sword and your HP should drop by ( [MH.VIT] * 14.5 ) rounded down.

    Quote Originally Posted by PiedPiper View Post
    There is no whole number which generates the amount of hp I have (61xx). If it was 12 hp/vit, I'd have 5856, if it was 13 I'd have 6344. Would need to be something like 12.6hp/vit to be linear. I noticed, however, that when I changed food one night (difference between foods was 1 vit), i lost 9 hp (at which point total would be 4392).
    To find the correct VIT:HP ratios, I did the following. Remove all equipment and put a lvl1 sword in mainhand with no additional VIT. Note your current max HP and VIT totals. Equipping any piece of my gear increased my max HP by 14.5hp/vit rounded down for displayed value. The VIT:HP ratio does not hold true for values under the base VIT/HP totals.

    Looking back at it, I did not account for the bonus 30vit in my initial HP calculations. I don't feel like unspeccing my PLD stats though atm to test what the base HP is without them. If there are any PLD that are 30 STR, or even 15/15 and want to provide HP values on a lvl 50 PLD naked with a lvl 1 sword, I can more accurately calculate this value.
    (0)
    Last edited by Lucavern; 10-23-2013 at 05:18 AM.