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  1. #1
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    I like you. :3

    My 7 suggestions:

    1. Make 15% heal buff native to Defiance and not Wrath Dependent
    2. Remove damage nerf of Defiance.
    3. Make Flash Blind translate to WAR
    4. Make Foresight remove a percentage of damage rather than just raise Defense
    5. Make Vengeance damage a mob of a percentage of damage received (So if you get damaged by Mountain Buster the damage to Titan will be say 25%, combined with Bloodbath, 25% of that 25% would result in a heal.
    6. Make WAR Parry from any angle.
    7. Buff Steel Cyclone.
    (1)

  2. #2
    Player
    Teleniel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    217
    Character
    Tele Nariel
    World
    Goblin
    Main Class
    Arcanist Lv 60
    Going to say this again here, maybe it will trend who knows.
    I would LOVE if Inner Beast just worked like Thrill of Battle (Give bonus HP along with curing). This could then be used to blow pre-bighit to give you a buffer, and then you could burst back your wraith stacks with Infuriate (5), or Berserk/Vengence (2). It wouldn't change the mechanics of War, but it would give a big incentive to actually use your Wraith stacks.
    It would be nice if the damage mitigation from Foresight was better, or if we could reduce the recast on our off-GCD stun. But I think the above change would make Warrior much easier to work in party dynamic.
    (1)

  3. #3
    Player
    Hundred's Avatar
    Join Date
    Sep 2013
    Posts
    282
    Character
    Delcas Seven
    World
    Lamia
    Main Class
    Warrior Lv 81
    Fist of the earth going to war sounds awesome to me...assuming it isn't broke.
    If I'm not wrong it means under defiance with full wrath we would have 1.26, healing vs PLD's 1.25 and 1.36% effective health vs Plds 1.25s.

    That is cool (if not mandatory) assuming it doesn't push War up too far.
    Would like bloodbath stormpath and cyclone to be more relevant. A 2s window of kill on mercy stroke would be some nice QoL as well.
    (1)

  4. #4
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    Fists of Earth cross class would be godly, and IMO would eliminate about 1/2 of the gap between WAR and PLD. I would instantly go back to my WAR if they did this.

    IMO they need more changes than just those 7 (and some wouldn't even matter, like Flash blinding, since most things are immune to blind anyway). Though Rampart Cross Class and Fists of Earth cross class would be amazing.

    I think WAR skills will get a lot of love. Once SE realizes that the cross class skills WAR provides (i.e. Mercy Stroke, Foresight) are just utter crap hopefully it will be improved for everyone.
    (1)

  5. #5
    Player
    glen7187's Avatar
    Join Date
    Sep 2013
    Posts
    71
    Character
    Faitte Kurusu
    World
    Cactuar
    Main Class
    Archer Lv 50
    My question would be, can these ideas solve the static vs scale problem? From what I've been reading on the forums, the only real problem is that WAR can't scale mitigate the incoming damage like a PLD can. So when they have content where things hit very very hard, will these ideas help to mitigate those kinds of hits?
    (0)

  6. #6
    Player
    OmegaSinX's Avatar
    Join Date
    Oct 2013
    Posts
    321
    Character
    King Drako
    World
    Behemoth
    Main Class
    Marauder Lv 76
    As someone said earlier, Making Fist of Earth Cross Class alone would fix a lot of WARs issues alone. Haymaker scales, The Change to Second Wind would scale, and If they Change Foresight to percentage that would scale also. So to answer your question, yes. If SE made these changes, they would scale well.
    (0)

  7. #7
    Player
    glen7187's Avatar
    Join Date
    Sep 2013
    Posts
    71
    Character
    Faitte Kurusu
    World
    Cactuar
    Main Class
    Archer Lv 50
    Quote Originally Posted by OmegaSinX View Post
    As someone said earlier, Making Fist of Earth Cross Class alone would fix a lot of WARs issues alone. Haymaker scales, The Change to Second Wind would scale, and If they Change Foresight to percentage that would scale also. So to answer your question, yes. If SE made these changes, they would scale well.

    I mean in comparison to the damage that comes in. Changing Second Wind to a percent of your HP isn't scaling it cause your HP is static in comparison to the content. Changing Foresight to a percentage of incoming damage will work, but that kind of makes it like PLD and some WARs don't want the job to become the same PLD in terms of mitigating. Haymaker Slows right? How will the slow scale incoming damage? Especially if its a large burst hit? Fists of Earth would be a good help though I agree.
    (0)

  8. #8
    Player
    OmegaSinX's Avatar
    Join Date
    Oct 2013
    Posts
    321
    Character
    King Drako
    World
    Behemoth
    Main Class
    Marauder Lv 76
    Quote Originally Posted by glen7187 View Post
    I mean in comparison to the damage that comes in. Changing Second Wind to a percent of your HP isn't scaling it cause your HP is static in comparison to the content. Changing Foresight to a percentage of incoming damage will work, but that kind of makes it like PLD and some WARs don't want the job to become the same PLD in terms of mitigating. Haymaker Slows right? How will the slow scale incoming damage? Especially if its a large burst hit? Fists of Earth would be a good help though I agree.
    See thats the thing, I think SE had good intentions, but didn't realize how well Damage Reduction is better than HP. its seems almost impossible to make WAR scale well with content now unless they make WARs More like PLD or keep PLD as Damage mitigation thru percentage, and Make Wars Mitigation Come From Self Buff/Debuffs (Determination Down, Slow, Paralyze, Accuracy Down, Parry Rate Up etc).
    (1)

  9. #9
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    Quote Originally Posted by glen7187 View Post
    My question would be, can these ideas solve the static vs scale problem? From what I've been reading on the forums, the only real problem is that WAR can't scale mitigate the incoming damage like a PLD can. So when they have content where things hit very very hard, will these ideas help to mitigate those kinds of hits?
    Fists of Earth would make WAR scale. Between that, 25% additional health, and the 15% bonus heals from Wrath the scaling would be improved dramatically.

    But it wouldn't solve the problem entirely.

    But it's not just the scaling which screws the WAR, it's the fact that currently that's the WAR's only available way to mitigate damage - i.e. in a non-scaling manner. If that changed and WARs had more ways to mitigate damage in a scaling manner (i.e. Fists of Earth) it would make the non-scaling mechanics significantly more potent. Whether or not they would stay relevant in the long run is anyone's guess though.
    (1)

  10. #10
    Player
    glen7187's Avatar
    Join Date
    Sep 2013
    Posts
    71
    Character
    Faitte Kurusu
    World
    Cactuar
    Main Class
    Archer Lv 50
    Quote Originally Posted by Hachiko View Post

    But it's not just the scaling which screws the WAR, it's the fact that currently that's the WAR's only available way to mitigate damage - i.e. in a non-scaling manner. If that changed and WARs had more ways to mitigate damage in a scaling manner (i.e. Fists of Earth) it would make the non-scaling mechanics significantly more potent. Whether or not they would stay relevant in the long run is anyone's guess though.
    Good point.
    (0)

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