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  1. #1
    Player
    Reslin's Avatar
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    Pharzyr Catro
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    Quote Originally Posted by CatofNineTails View Post
    the original statement was many cash shop mmo's launch without hitches because the companies that launch them have several titles under their belts.

    the list above was not in answer to that but the insinuation that I have not been in many MMO or game launches which is anything but correct.

    by the way most of the cash shop games launch with about 150k start ups some are bigger yet they still make it work with surprisingly few start up bugs and no servers locking players out for days
    The "Mc mmo cash shops" have very tiny populations. Most of those cash shop mmo's are made in a way that they don't cost much money. Most of them can get by with a population of 25,000. Yes they have multiple titles under their belt but guess what? They also constantly release new mmo's. None of these mmo's are of high quality.

    So despite the problems at launch FF14 is still a game that's 50 times better than most of the Mc MMO Cash Shops that pop up every so many months.
    (2)

  2. #2
    Player
    Tupsi's Avatar
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    Odsarzol Que
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    Quote Originally Posted by Reslin View Post
    The "Mc mmo cash shops" have very tiny populations.
    Maplestory was by far one of the biggest MMOs to ever exist.
    (0)

  3. #3
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    Orsnoire's Avatar
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    Orsnoire Le'oxe
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    Quote Originally Posted by Tupsi View Post
    Maplestory was by far one of the biggest MMOs to ever exist.
    Again, teeny tiny client with minimal server load per client.

    Apples

    and

    Oranges
    (0)

  4. #4
    Player
    Tupsi's Avatar
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    Quote Originally Posted by Orsnoire View Post
    Again, teeny tiny client with minimal server load per client.
    Except, the post I was responding to stated they generally have tiny populations which simply isn't true. Every MMO "can get by" but the reason MMOs shutdown after they lose a sizable portion is because they wanted to turn a large profit, not simply "get by."
    (0)

  5. #5
    Player
    Reslin's Avatar
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    Quote Originally Posted by Tupsi View Post
    Maplestory was by far one of the biggest MMOs to ever exist.
    Maplestory is also a 2D side scrolling mmo. Note I also use the term most. There's exceptions but not many. Maple story was still made in a way that didn't require very much money in order to build. An mmo that is more open with a 3D world requires far more maintenance and there's a lot more that can go wrong. There's 3D terrain that people can get stuck in, lag can create holes that people can fall through, etc. Many of these problems don't exist in a 2D environment. If this game was 2D many of us wouldn't be here.
    (0)

  6. #6
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    CatofNineTails's Avatar
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    Quote Originally Posted by Reslin View Post
    The "Mc mmo cash shops" snip
    mc MMO has1/10th the number of servers that FFXIV does at launch and yet will have more than 1/10 the population which defeats your premiss that FFXIV is Superior in set up.

    many mcmmo's launch at 150k mark they will have a few early servers and simply open new ones as the populations increase. they are also 3D games Rappelz,Silk Road,PW are examples of 3d games that launched with
    today Joymax announced details regarding the population of Silkroad Online. The popular free-to-play MMO has garnered over 7,200,000 registered users and is supporting over 100,000 concurrent players on their global...
    not infinitesimal populations also FFXIV boasted 125k concurrent players at launch (the new record) problem was over 30k players were 3102'd during that record.
    (0)

  7. #7
    Player
    Reslin's Avatar
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    Quote Originally Posted by CatofNineTails View Post
    mc MMO has1/10th the number of servers that FFXIV does at launch and yet will have more than 1/10 the population which defeats your premiss that FFXIV is Superior in set up.

    many mcmmo's launch at 150k mark they will have a few early servers and simply open new ones as the populations increase. they are also 3D games Rappelz,Silk Road,PW are examples of 3d games that launched with not infinitesimal populations also FFXIV boasted 125k concurrent players at launch (the new record) problem was over 30k players were 3102'd during that record.
    125k Concurrent players?

    http://massively.joystiq.com/2013/09...-looks-to-the/ try 344,000.

    Silkroad accounts hardly matter because they count the total number of accounts they have. Accounts don't get deleted and anyone can make any number of accounts without penalty. Note if you said silkroad had a smooth launch? That's funny. Considering silkroad for the longest time had way too few servers and the servers had several hour ques for months. So try again.
    (0)
    Last edited by Reslin; 10-23-2013 at 04:30 AM.

  8. #8
    Player
    CatofNineTails's Avatar
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    Quote Originally Posted by Reslin View Post
    125k Concurrent players?

    http://massively.joystiq.com/2013/09...-looks-to-the/ try 344,000.

    Silkroad accounts hardly matter because they count the total number of accounts they have. Accounts don't get deleted and anyone can make any number of accounts without penalty. Note if you said silkroad had a smooth launch? That's funny. Considering silkroad for the longest time had way too few servers and the servers had several hour ques for months. So try again.
    one problem with the link its current numbers and not what was happening at the launch which was 125k as they announced at the time.
    2) I didn't say silkroad had a great launch just pointed out that MCMMO's are not all 25k launches as the above poster implied maybe if you actually tried to stay in context you wouldn't be quoting for nothing.
    (0)

  9. #9
    Player
    Reslin's Avatar
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    Quote Originally Posted by CatofNineTails View Post
    one problem with the link its current numbers and not what was happening at the launch which was 125k as they announced at the time.
    The only one quoting nothing is you because you haven't been in context for awhile. The statement wasn't that they launch with 25,000 players. That many of the mc-mmo cash shops are designed in a way that they can be SUPPORTED by 25,000 players. No one said anything about them launching with 25,000. Go back and read what you're arguing. On top of this most mmo companies admit that they want 250,000 active paying players bare minimum in order to turn a profit. My point still stands as from before when you're talking about launch issues. Successful mmo's almost always launch with issues with very few rare exceptions. All you've been doing is walking in circles arguing semantics.

    Point is 99% of all the successful mmo's out there have launched with issues such as overcrowding, lockouts, server crashing, and ques. Why? Because no matter how much you try to prepare otherwise nothing can prepare you for hundreds of thousands of people trying to log in simultaneously in the same zones.
    (2)
    Last edited by Reslin; 10-23-2013 at 07:06 AM.