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  1. #1
    Player
    AridElf's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    275
    Character
    Vanyaeli Raegi
    World
    Behemoth
    Main Class
    Marauder Lv 50
    I'm assuming you're referring to Final Fantasy XI (11) not Final Fantasy IX (9)
    (0)

  2. #2
    Player
    Amberion's Avatar
    Join Date
    Sep 2013
    Posts
    499
    Character
    Amberion Eurelt
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by AridElf View Post
    I'm assuming you're referring to Final Fantasy XI (11) not Final Fantasy IX (9)
    9 was the one where weapon/armor had abilities you could get and then spend AP points on.
    (12)

  3. #3
    Player
    AridElf's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    275
    Character
    Vanyaeli Raegi
    World
    Behemoth
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Amberion View Post
    9 was the one where weapon/armor had abilities you could get and then spend AP points on.
    Yeah I'm aware of that but the whole thing about using gear 'forever' for a certain stat has a very XI vibe to it. Adding skills via spiritbonding would be sweet and I'd support it.
    (1)

  4. #4
    Player
    Sotek's Avatar
    Join Date
    Aug 2013
    Posts
    548
    Character
    Sefiria Satara
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by AridElf View Post
    I'm assuming you're referring to Final Fantasy XI (11) not Final Fantasy IX (9)
    I am not. Final Fantasy IX (9) has the exact system I'm talking about. Here is a list of all the Abilities...

    They're mostly overpowered, but it's a single player game, they just need to balance it for the MMO format.
    (4)