while the beta, the question have arise a couple of time and we had an answer:
they want to balance the actual stat before put more different one, like boost of technique and other.
while the beta, the question have arise a couple of time and we had an answer:
they want to balance the actual stat before put more different one, like boost of technique and other.
Cool idea! could make crafting more relevant too. Gear is so boring right now, it annoys me too.
Threads on this topic are becoming more and more common, because this gear is very very bland. The only reason my warrior doesn't want to wear my valor surcoat is because *it can't*. There's nothing Paladin-ish about it other than the 1 job listed.
It's very lame.
I would like to see something like this. I currently have a stored collection of Garuda weapons and AF for all jobs I'd like to get use out of instead of space cloggers. I wouldn't want the increases to be monumental though to end up being required. I think it would be fine for small increases to give added perks/incentive.
* I fully give permission for any of my written ideas to be used by SE without recognition.
@E3
So, can we get this thread implemented now? Certainly seems like an easy way to balance the stats.Although the idea of introducing gears with skill-specific stats is enticing, a lot of thought and planning would need to go into it first to ensure balance is maintained.
This is a good idea and definitely workable.
Though, I'd rather see the existing cross class system become useful before we think of using another method to distribute traits and abilities.
EDIT: Oh, great. Sorry about the necro. I didn't read the date of the final post until just now.
First I'm saving the rest of 9 for a 6 hour flight I have Wednesday..so from what I read this is a very nice idea. It would mean going back to obtain gear, spiritbond in it to learn the abilities? That can be placed on whatever gear you level up to next..I really like this idea.
It would make leveling more fun along the way to 50. So just thinking, for example taking up Gladiator / normal gear gives some basic traits / dungeon gear could give something like Rampart -2s recast or +2 seconds duration. GC gear could give out traits that increase a set bonus..mind you I'm thinking low level not jumping right to 50 where you get Double attack...would add something to the game that isn't over powered. No one is going to say "You don't have that 5s duration to Rampart?!...get out of my party..." well..I hope not. But..sorry just thinking..could make it very complicated where say a Cotton Cowl has traits only a thm or arcanist can level but cross classed to the other..or that might create too much chaos. Anyways I'm done thinking out loud my horrible ideas but enjoy the OP's original idea.
Last edited by Leigaon; 11-25-2014 at 05:03 AM.
I wonder if they'd even be able to implement something like this in the 1-50 range anymore... For starters it'd be a lot of work to go back and adjust the majority of gears to facilitate such a system, and then it would also make content which wasn't balanced with such a system in mind inherently easier... They might be cool with that though, they do throw out Echo all the time after all... Seems more manageable to just limit it to 51-60 at this point, I'd hope Heavensward finally gives us some Enhances stats at least, it's very long overdue and the new cap is the perfect opportunity to add such things if they're worried about balance.
The only thing i want is. Make it independent from the crafting jobs. srsly couple it with the crafting and crafter will bleed raiders dry. not funny....
Or make em passive traits...
I think this would also solve some complaints people have about rushing gear/gear taking too long to get - when all gear is a verticle upgrade with no use to horizontal pieces except glamour, then of course people want to rush it because it's only going to be useful for like 3 months.
I see people moaning about the people complaining about the alex normal loot system and how gear in XI could take weeks/months just to get 1 piece while ignoring that that piece was also probably going to be useful for 1+ years. This is a huge difference in terms of the feeling of effort:reward.
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