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  1. #11
    Player
    Sotek's Avatar
    Join Date
    Aug 2013
    Posts
    548
    Character
    Sefiria Satara
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Starlord View Post
    XI Launch and FFXIV ARR Launch side by side? Practically a stalemate. FFXIV ARR has a slight edge personally.

    FFXIV 1.0 Launch and FFXI Launch side by side? XI wins by a landslide.

    We're talking ARR though :P.
    What? You've got that wrong...

    FFXIV 1.0 Launch and FFXI Launch side by side? That is a stalemate leaning towards XI, probably part of the reason they thought it was OK to launch XIV in that state. ARR has vastly more content than XI did at launch;

    FFXI:
    Lv50 cap.
    Over a dozen combat classes.
    HELM (Harvesting, Fishing, Logging, Mining, Chocobo Digging).
    8 Crafting classes (you could only level 1 to cap).
    Transport (Airships, Boats, Chocobos, Teleports although they were largely restrictive, no personal mounts though).
    Up to Rank 6 in the storyline.
    Various NMs (most of the commonly known ones came in with RotZ, I think there were about 2 or 3 worthwhile ones for endgame at launch?).
    Garrision.
    BCNMs.
    Various quests.

    FFXIV 1.0:
    Lv50 cap, with two levels to gain a la FFV/etc (Physical/Class).
    Seven combat Classes.
    Disciples of Land (Botany combined XIs Harvesting and Logging, Miner and Fishing are self apparent).
    Disciples of Hand (again, 8, this time you can level all of them though).
    No transport what-so-ever except teleports.
    Similar main story progression.
    No real NMs from what I recall.
    Levequests.
    Guildhest.
    Various class specific quests.

    FFXIV ARR:
    Lv50 cap with Physical levels cut.
    Eight combat Classes.
    Disciples of Land.
    Disciples of Hand.
    Transport with personal mounts.
    Again, similar story progression... Wonder if they'll retcon the current ending like they did with XI...
    FATEs replacing NMs, though no drops.
    Levequests, and Guildhest... They're really not too different now...
    16 dungeons, not counting the two final story ones.
    3 Primal battles.
    Job specific equipment, ranging from AF, to AF1.5 (or whatever we're calling it now...) and Relic weapons.
    Various quests.
    Am I forgetting anything?

    Oh, and first major content patches...

    FFXIs was the RotZ expansion, which came out nearly a year after launch. Including, off the top of my head:
    Three new Jobs; Dragoon, Ninja and Samurai.
    A host of new zones.
    Summoner battles for the six elemental avatars (you can compare these to Primals I guess).
    New NMs.
    Some new missions.
    Obviously it added more down the line, but XI has never released all its content for an expansion up front. Dynamis came a ways down the line, as did Sky.

    FFXIV ARRs first major content patch? Before the end of the year and I hope I don't need to list what that's adding...


    If you're going to use FFXIs NA launch to compare, then we should be waiting for the PS4 version of FFXIV ARR to do a proper comparison... But even then I think that's unfair, I'm fairly sure we're getting the PS4 version faster than NA got FFXI...
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    Last edited by Sotek; 10-22-2013 at 01:18 PM.