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  1. #61
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Shiyo View Post
    lol

    That's hilarious.
    Your dev team is aware we can just make multiple characters to bypass this artificial barrier, right? All you're doing is making the armory system have NO PURPOSE.
    Plenty of purpose. Class switching, subskills, the ability to trade this stuff disabled. All functioning as intended.
    (3)

  2. #62
    Player Sidious's Avatar
    Join Date
    Jan 2012
    Posts
    238
    Character
    Hexxus Lis
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Tupsi View Post
    this whole "nerfing old content as you make new content" is the way MMOs are now
    And how is that working out for them? Post-WotLK WoW, the paragon of this paradigm, hasn't posted a single net-positive quarter for subscriber growth or retention as a percentage of new gains in years. In fact they've posted nothing but catastrophic losses every quarter since Cataclysm was released. MoP lost ~2 million people in under a year. It can get away with that because it built such a monstrous and loyal subscriber base in earlier years, but games like FFXIV do not have that luxury. This is happening even though Blizzard is releasing the game in new territories such as Brazil. Heck, at one point they were giving Diablo 3 away to people if they agreed to subscribe to WoW-- and they still posted a net-lost in subscribers!

    SE needs to build an immersive MMO world in which content is built upon, not made to be disposed by the next patch. Caps and arbitrary changes to it are a step in the wrong direction.
    (3)

  3. #63
    Player
    Purutzil's Avatar
    Join Date
    Aug 2013
    Posts
    41
    Character
    Sivia Ferrus
    World
    Goblin
    Main Class
    Pugilist Lv 50
    The big issue is if its per job, it would also have to restrict it so those tomes could only effect that job. If not, then I could easily with my current classes grab 1500 Myth in a weak and abuse the system with the 50s I do have now. It can easily be abused and I know I'd take full advantage of it myself to get my gear in two weeks.
    (0)

  4. #64
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Sidious View Post
    SE needs to build an immersive MMO world in which content is built upon, not made to be disposed by the next patch.
    Some folks (like in the quote) really don't bother to pay attention to reality.

    Tell me, do you recall the 3 main dungeon instances being implemented in 2.1?

    2 of them undermine your argument.
    (0)

  5. #65
    Player
    AridElf's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    275
    Character
    Vanyaeli Raegi
    World
    Behemoth
    Main Class
    Marauder Lv 50
    Just because you can't gear ALL of your jobs with myth gear as quickly as your main class/job you want to stir up a fuss? I was going to say it's kind of childish, but then again that sums up a large portion of the posts in the English section.

    So your other classes/jobs are only in Darklight, what's the problem?
    (8)

  6. #66
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Sidious View Post
    Snip
    So you think WoW subscription decline was entirely due to how they handled their end-game progression gear. Your narrative is misleading. It has more to do with market saturation and, I don't know, WoW being an almost 10 year old game.

    Nothing is disposed of in this version of the model either. There is still progression at the end game level through gearing. You'll need the old gear to get the new, it's just easier to get now.
    Crystal Tower is not even a tier higher, in fact. The new patch is releasing a raid that's a tier lower than Coil, how is that not building?
    The reduction in costs of gear isn't arbitrary. It's just a catch-up mechanism for people who start late.

    Square is already catering to people, and they've voiced how they will do it. It's just not in the same time frame they're prepared to wait.
    (3)

  7. #67
    Player Sidious's Avatar
    Join Date
    Jan 2012
    Posts
    238
    Character
    Hexxus Lis
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Babydoll View Post
    Yeah exactly. It reminds me of the stamina system from 1.0. >.<

    Also good to see SE is still telling us to basically "Deal with it" yet again, so much to listening to player feedback. I'll just give up on hoping someday we will have NM...; ;
    Too bad they didn't fuse XI's depth with WoW's accessibility. They would've had a true monster on their hands.

    So you think WoW subscription decline was entirely due to how they handled their end-game progression gear. Your narrative is misleading. It has more to do with market saturation and, I don't know, WoW being an almost 10 year old game.
    1.) Yes, because they've removed almost all depth outside of raiding.
    2.) Market saturation? From who? Name three serious P2P contenders in the MMO landscape that would be diluting 2 million people annually from WoW.
    3.) a.) Blizzard practically reinvents the game every expansion. Today's WoW has almost nothing in common with vanilla WoW.
    b.) WoW is brand new in many territories.

    The reduction in costs of gear isn't arbitrary. It's just a catch-up mechanism for people who start late.
    This "mechanism" has been tried and found wanting. Several times. Give it up already. This is an MMO. People don't need to "catch up".
    (3)
    Last edited by Sidious; 10-22-2013 at 08:16 AM.

  8. #68
    Player
    MyMe's Avatar
    Join Date
    Aug 2013
    Posts
    15
    Character
    Mysali Eplith
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50
    I really don't see why people are so worked up about this whole 300/week cap. Spread out your per week "grinding" or ya know, enjoy other features of the game. Or idk... go outside or something? People can be so impatient these days, gotta "beat" the game in the first month, getting best gear on all your classes and leaving yourself with nowhere to go or nothing to work towards after that. Then we get to hear people complain about how their decked out character has no endgame left to do.
    (4)

  9. #69
    Player Raiz_Cineris's Avatar
    Join Date
    Aug 2013
    Posts
    193
    Character
    Raiz Cineris
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Sidious View Post
    Too bad they didn't fuse XI's depth with WoW's accessibility. They would've had a true monster on their hands.
    At its start. Xis depth was non existant. The base facts ppl argue on this is blinded by the mass leveling time sink
    (1)

  10. #70
    Player Raiz_Cineris's Avatar
    Join Date
    Aug 2013
    Posts
    193
    Character
    Raiz Cineris
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by MyMe View Post
    I really don't see why people are so worked up about this whole 300/week cap. Spread out your per week "grinding" or ya know, enjoy other features of the game. Or idk... go outside or something? People can be so impatient these days, gotta "beat" the game in the first month, getting best gear on all your classes and leaving yourself with nowhere to go or nothing to work towards after that. Then we get to hear people complain about how their decked out character has no endgame left to do.
    This. I do two to three tome dungeons a day and when thats done I lvl an alt job or craft. My time is spread nicely and im hsving a good time.
    (5)

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