Plenty of purpose. Class switching, subskills, the ability to trade this stuff disabled. All functioning as intended.
And how is that working out for them? Post-WotLK WoW, the paragon of this paradigm, hasn't posted a single net-positive quarter for subscriber growth or retention as a percentage of new gains in years. In fact they've posted nothing but catastrophic losses every quarter since Cataclysm was released. MoP lost ~2 million people in under a year. It can get away with that because it built such a monstrous and loyal subscriber base in earlier years, but games like FFXIV do not have that luxury. This is happening even though Blizzard is releasing the game in new territories such as Brazil. Heck, at one point they were giving Diablo 3 away to people if they agreed to subscribe to WoW-- and they still posted a net-lost in subscribers!
SE needs to build an immersive MMO world in which content is built upon, not made to be disposed by the next patch. Caps and arbitrary changes to it are a step in the wrong direction.
The big issue is if its per job, it would also have to restrict it so those tomes could only effect that job. If not, then I could easily with my current classes grab 1500 Myth in a weak and abuse the system with the 50s I do have now. It can easily be abused and I know I'd take full advantage of it myself to get my gear in two weeks.
Some folks (like in the quote) really don't bother to pay attention to reality.
Tell me, do you recall the 3 main dungeon instances being implemented in 2.1?
2 of them undermine your argument.
Just because you can't gear ALL of your jobs with myth gear as quickly as your main class/job you want to stir up a fuss? I was going to say it's kind of childish, but then again that sums up a large portion of the posts in the English section.
So your other classes/jobs are only in Darklight, what's the problem?
So you think WoW subscription decline was entirely due to how they handled their end-game progression gear. Your narrative is misleading. It has more to do with market saturation and, I don't know, WoW being an almost 10 year old game.
Nothing is disposed of in this version of the model either. There is still progression at the end game level through gearing. You'll need the old gear to get the new, it's just easier to get now.
Crystal Tower is not even a tier higher, in fact. The new patch is releasing a raid that's a tier lower than Coil, how is that not building?
The reduction in costs of gear isn't arbitrary. It's just a catch-up mechanism for people who start late.
Square is already catering to people, and they've voiced how they will do it. It's just not in the same time frame they're prepared to wait.
Too bad they didn't fuse XI's depth with WoW's accessibility. They would've had a true monster on their hands.
1.) Yes, because they've removed almost all depth outside of raiding.So you think WoW subscription decline was entirely due to how they handled their end-game progression gear. Your narrative is misleading. It has more to do with market saturation and, I don't know, WoW being an almost 10 year old game.
2.) Market saturation? From who? Name three serious P2P contenders in the MMO landscape that would be diluting 2 million people annually from WoW.
3.) a.) Blizzard practically reinvents the game every expansion. Today's WoW has almost nothing in common with vanilla WoW.
b.) WoW is brand new in many territories.
This "mechanism" has been tried and found wanting. Several times. Give it up already. This is an MMO. People don't need to "catch up".The reduction in costs of gear isn't arbitrary. It's just a catch-up mechanism for people who start late.
Last edited by Sidious; 10-22-2013 at 08:16 AM.
I really don't see why people are so worked up about this whole 300/week cap. Spread out your per week "grinding" or ya know, enjoy other features of the game. Or idk... go outside or something? People can be so impatient these days, gotta "beat" the game in the first month, getting best gear on all your classes and leaving yourself with nowhere to go or nothing to work towards after that. Then we get to hear people complain about how their decked out character has no endgame left to do.
This. I do two to three tome dungeons a day and when thats done I lvl an alt job or craft. My time is spread nicely and im hsving a good time.I really don't see why people are so worked up about this whole 300/week cap. Spread out your per week "grinding" or ya know, enjoy other features of the game. Or idk... go outside or something? People can be so impatient these days, gotta "beat" the game in the first month, getting best gear on all your classes and leaving yourself with nowhere to go or nothing to work towards after that. Then we get to hear people complain about how their decked out character has no endgame left to do.
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