Appreciate all the support, keep it up!
Appreciate all the support, keep it up!
Only thing here I get on board with is the Class/Tome restriction. Tomes for each class is a good idea.
The game isn't meant to be completed in a month, its a MMO.
You are technically experiencing the content, issue is, at what benefit? Yours.
Coil: Is it fun? Yes, would I do it again after I beat it for the week for no reward? Without a static FC group, probably not.
If you're going to suggest the no-loot Coil, you'd better be prepared to not want to do Coil because, it's back to what you said, "I can't gear my classes." Now you'll crossroad yourself do I go in as MNK this week or do I go in as X this week? Now you'll be fighting even more odds than consistently trying to make a single class your endgame class. If you juggle between classes you slow the progression of your endgame gear anyways.
Does the system support the class system? No.
Does the system support choosing a class you know you'll like playing consistently for your career? Yes.
Trade-Offs.
IMO this is the best fix they could do. Leave the myth cap where it is, and just make the Coil lockout based on your job, not your character. It has the least opportunity for abuse, imo, as it still requires some effort for you to gear up multiple jobs. It wouldn't be nearly as abuseable as the OP's suggestion.
I see this being abused too though. If it is per job you could easily have your group pass and let the Main tank of your main party setup get all tank gear. That way, the following week, you would have a tank decked in tank gear, because it was tunneled to them. Essentially, it give a workaround for the lockout completely, assuming you have enough people with all 9 jobs, and a party setup for each of the nine jobs. Of course getting to the point where everyone has the gear to run 8-9 jobs into coil is another thing, but not impossible.IMO this is the best fix they could do. Leave the myth cap where it is, and just make the Coil lockout based on your job, not your character. It has the least opportunity for abuse, imo, as it still requires some effort for you to gear up multiple jobs. It wouldn't be nearly as abuseable as the OP's suggestion.
You're right. It's a step backwards from other MMOs. It's a massive shame too as I liked the idea of having all classes on one character. In SWTOR for example I had 11 level 50s and I absolutely adored playing around with all the classes. While I do have 3 characters with full DL, knowing that I can only gear out 1 is so disheartening.
You gear out another one... it's called switching. You people honestly can't tell me you'd still be playing this game if you had the best gear in the game within 1 week...You're right. It's a step backwards from other MMOs. It's a massive shame too as I liked the idea of having all classes on one character. In SWTOR for example I had 11 level 50s and I absolutely adored playing around with all the classes. While I do have 3 characters with full DL, knowing that I can only gear out 1 is so disheartening.
That's ridiculous. Use your brains, people!
It's far less abuseable though. Yeah you have twice as many chances for loot but you're running the content twice and putting in the effort, and presumably other people would want loot too, rather than having literally 100% of it funneled to you because everyone else is locked out on loot.I see this being abused too though. If it is per job you could easily have your group pass and let the Main tank of your main party setup get all tank gear. That way, the following week, you would have a tank decked in tank gear, because it was tunneled to them. Essentially, it give a workaround for the lockout completely, assuming you have enough people with all 9 jobs, and a party setup for each of the nine jobs.
Though I will admit for jobs that share gear it might be a little a little faster than intended. Plus, if people were to put in the effort to get several jobs "coil ready" it seems like there should be some plus side to doing that, no?
You can't get the best gear full stop within a year on multiple characters, so please, just be quiet.
Totally agree.
The main selling point is being able to play all jobs on one char however the gearing system does not promote it.
Infact, it forces players to make multiple characters instead to get around the mythos cap.
Allagan, Coil of Bahamut drops, are currently the best gear in the game... by what you and others are QQ'ing about, you'd be able, by nature, gear a class within two weeks, maximum.
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