Quote Originally Posted by tnkw View Post
a really simple fix is that the lock out is depend on the job not the char itself. Fix that, and everything will be solved.
IMO this is the best fix they could do. Leave the myth cap where it is, and just make the Coil lockout based on your job, not your character. It has the least opportunity for abuse, imo, as it still requires some effort for you to gear up multiple jobs. It wouldn't be nearly as abuseable as the OP's suggestion.