Quote Originally Posted by Arkista View Post
I'm sorry if this has been posted before but the Limit Break Animation is to long for a DPS.
I've noticed it before today many times. But today was the breaking point for it, So I was doing WP with some new ppl in DF the Tank couldn't keep hate off of me at the last boss the SCH,BRD,PLD all died LB2 was ready to go and I popped it, It would have killed the boss but I got hit with Everyone Grudge right as I hit the ground to finish the LB. So wasted the LB which would have killed the boss and saved the run.

Please Fix this if there aren't already plans to do so.
Your issue, isn't everyone's issue.

It should be used as a last resort, or a means to inflict heavy damage. If you think your Monk should be able to inflict 3,000+ damage to a single mob with one punch, and not a combo'd Limit Break attack, then you sir are playing the game wrong and understand nothing of the Lore and concept of a MELEE DPS.