
Alright, we'll break down the OP for better understanding.
Well the first issue she answered right there. In MMOs, you complete a raid, you wait till next week before running it again for loot. It's how it's always been and how it will continue to be. In Coil, there are 6 chests (from what I've been reading there are 6 chests. correct me if I'm wrong and there are more). Once you loot them you wait till next week to loot them again. Its to keep people from exploiting the system and sitting around in Mor Dhona with every job in i90 2 months before the next patch complaining about nothing to do.A raid you can only clear once per week, over the past decade this has become standard in numerous other MMO's, a challenging raid where you have 1 week to clear it all before your progress is reset to zero.
This would happen because in an ideal world where people are kind, considerate, respectful, etc. a group would go in solely for the class in specific that they are trying to gear an leave everything else to those who need it. However, this is not an ideal world and a person thinks about what they need first and foremost. In a given week with the same people running a group, that'd be 54 chests of gear a week that everyone is going to go after to not only gear up the class they're running on, but all there other jobs too.
In a large FC, that'd be 54 chests per 8 people. Someone said that they were handing out i90 drg pieces to drgs because they had too many. That would lead one to believe that a large fc would have multiple groups running to get gear that could be handed to players in different running teams. So many ways to exploit Coil if the lockout was on a per job basis instead of per character.
It takes time for content to be made, and the lockouts make sure that there's a limit to how much progress on a character you can make before the next patch. If the lockouts were on per-job basis, you can bet there'd be people in full i90s on most if not all jobs by now complaining that they've there's absolutely no more progress to be had because all their jobs are maxed on gear, they've gotten past whatever the post-coil quests are (the waking sands quests for after turn 5), and it'd be a big disaster in the long run.
Now this is something that COULD be changed, as there is something similar in WoW. There, you can go through the instance entrance, and start fighting. Your progress will be saved and anyone joining you in a group will be saved to your progress too. Once you complete the dungeon, you can no longer enter. With their LFR, you can queue as many times as you want, though you can only loot once. A system similar to this would fix this up probably.This does not even factor in the fact that I am completely unable to even experience the content on more than one job per turn per week.
There are 2 types of tokens. Philos and Mythos. Philos have no cap and mythos have a low cap to keep everyone from gearing up in full myth gear in 2 weeks. Again, in order to keep exploiting to a minimum, a set low cap is in place right now to keep players from blowing through all the content while SE works to get all their patch content finalized, make sure that everything is working properly, and a bunch of other things. It all goes back to the mentality of today's generation where they want everything fast and now. If you can't bear to put the time into the game to get the gear, then maybe it just isn't for you.Now let's talk about the mythology tome caps! In numerous other MMO's, there has been two forms of "tokens", one from normal 50 dungeons/heroic 50 dungeons and one from raids.
As for other games, usually ALL tokens are capped, and prices of items are priced accordingly to match the limits. In WoW, your justice and valor are capped. Gear for both is priced to counter the weekly caps just like how Myth is. The main difference is that they have multiple different methods of getting epics so valor farming isn't a necessity. They can do that because they are MUCH further along.
Their raid tokens were a counter for the RNG and were capped at 3 per week. Only recently have they implemented a way to get more epics and raid tokens. But again, they are so much further along than XIV and have so much more content in their game that they can do that. If you can't give XIV time to develop first than maybe you shouldn't be here.
For the solutions in that post:
1. The proposed solution would work as long as the loot lockout is per character, not per job. per character prevents major exploitation. However, letting people run it as much as they want would be fine as long as it only benefits them the first run.
2. No. And I say no because of the major exploitation of the 3rd suggestion.
3. We'll start with the bad relic+1 idea. With your proposed solution, one could accumulate 2700 tomes a week. the +1 items cost 900 per relic. That'd be 3 completed relics per week. In 3 weeks a character could have every relic weapon for every job completely maxed out. SE said patches would take about 3 months. Months are usually 3-4 weeks. That's anywhere from a minimum of 9 weeks to a max of 12. With your proposed solution. That's 6-9 weeks of sitting there twiddling our thumbs because you couldn't stand the single tome grind. The same goes for picking up gear using multiple tomes. It'd be exploited to pick up gear so fast that that'd people would get pissed that they cleared everything so quickly and that they have to sit with absolutely nothing to do until the next patch comes. If this system was implemented, there'd be no reason to the future patches of 2.x because your system would allow everyone to be geared in full i90 everything before 2.1 even hit.
Not to disagree with your entire premise, but I'm pretty sure your SCH didn't start Coil in ilvl 90 gear. While DL is inferior gear, it's satisfactory.
"Its to keep people from ... complaining about nothing to do."
People are complaining about nothing to do.

I was being sarcastic lol... And extra characters are free now, right?
2 mythology resets have passed since the OP, you didnt start on that 2nd character yet did you?
You can solo+pug your way through the storyline+dungeons and hit 50 in a couple days. Its so stupidly easy the 2nd time around.
Even when being overzealous with teleport fees to get through the storyline faster youll make 150-200k on that character by the time you are done just from quest rewards+allagan moneypieces.
2nd character gets it own 300 myth a week to be better geared with+wont be a lootwhore and greed rolling for mult jobs.
Having 2nd character means you have another one to help 7 additional fc mates to help through coil and it only ever needs loot for that 1 job.
Alot of people cap mythology on monday and then do turn 1-4 and are 'done' or 'bored' by tuesday, use the rest of the week on a 2nd focused character.
If you really like 2 jobs and you want the best for them and want to avoid coil and myth time gating, you should seriously consider having a 2nd character.

Agree with this completely.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote





