Would be better if severe undercutting wasn't so rampant. Seems like I can't list an item anymore without the price crashing 15 minutes later.



Would be better if severe undercutting wasn't so rampant. Seems like I can't list an item anymore without the price crashing 15 minutes later.
With this character's death, the thread of prophecy remains intact.


I wish we could access market info without logging in.
Its called supply and demand. Low level mats are no longer being farmed to meet demands and high level mats are being over produced of what is demanded. Its very simple.I am on Famfrit and the markets are very screwy. I know everyone wants to make money, but I'm having trouble understanding why Why WHY people are selling higher level harvested/mined goods at lower prices than lower level goods? Doesn't that defeat the purpose of the HIGHER level? I saw level 40 harvested item X selling for 5 gil each, then saw level 5 harvested item Y for 50 gil!!
Last edited by ShinkuTachi; 10-22-2013 at 02:08 AM.


Gilgamesh is doing alright, I guess. I can sell most ilvl50 Goldsmith crafts for around 5k or so, assuming they're HQ. The ilvl55 stuff goes for upwards of 18k HQ, and they're not too bad. What really killed my personal market was the tome drops in WP. I was making a killing off of Bloody Grimoire Bindings, and the Erudite Picatrixes I could make with them--upwards of 40k for the bindings and 60k for the Scholar weapon. Now? Bindings are sometimes selling for less than their vendor amount, and the SCH/SUM pre-relics are selling for less than 10k.
I should've expected it, so I really have no one to blame but myself, but it still sucks. I really wish people would stop undercutting so much. Is it so hard to realize that if there is a demand for a good, it will sell? The moment you drop the current price of 10,000gil to 5,000gil you essentially cheated yourself out of 5,000gil. And for what? A quick sale? Screw that.


That is not the point.
The point is that they are playing dirty, cause they are losing money to sell fast while stoping the sales of everyone else, and thats the doom of the free market system.
Even tough you can flip the market, in this game that wont do, cause in 5 min someone will be undercutting again...
This game economy needs a controled market, it cant be that everyday each hour of farming is worth less and less.
There has not been a controlled market in any MMO since the dawn of MMOs because their has never been an MMO that has RATIONED out everything in the game to every single player or controlled the number of each type of class created and their professions. No one wants to play a game where the instant you join you must be this class and this profession or the market of this game will be out of sync. This is the simplified reply to the community members who seem to think a MMO can somehow have controlled markets or even a small degree of it. Even if you ration all the items and allowed everyone to choose what they wanted to be, the varying number of classes and professions will still cause the RATIONED number of items to vary in price. This occurs vice-versa if classes or professions were controlled as well. This is all caused by supply and demand.
This has been discussed to the ground since the dawn of MMOs. If you have played MMOs long enough, you will know this very well.


They aren't playing dirty. For some reason your expectations of price aren't justified by the market. You are the one out of synch. Others are willing to satisfy the market at a lower price point. I'm not sure how your entitlement attitude somehow invalidates the practical function of the market.That is not the point.
The point is that they are playing dirty, cause they are losing money to sell fast while stoping the sales of everyone else, and thats the doom of the free market system.
Even tough you can flip the market, in this game that wont do, cause in 5 min someone will be undercutting again...
This game economy needs a controled market, it cant be that everyday each hour of farming is worth less and less.
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