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  1. #31
    Player
    Pervasive's Avatar
    Join Date
    Sep 2013
    Posts
    3
    Character
    Midnight Train
    World
    Malboro
    Main Class
    Marauder Lv 23
    Paladins are obviously mathematically superior tanks than Warriors due to their defensive cooldowns. If keeping hate is not an issue, the superior survival cooldowns end the argument.
    Warriors are much more manly, of course, but SE will never really know what to do with them. Just give us an option to DPS, maybe just let the Marauder line DPS or something.
    (0)

  2. #32
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by astrobear View Post
    no warriors dont do more dps than paladins.
    False. They absolutely do more damage. It just isn't that much more.
    (0)

  3. #33
    Player
    RowanLauron's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    358
    Character
    Rowan Lauron
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Pervasive View Post
    Paladins are obviously mathematically superior tanks than Warriors due to their defensive cooldowns. If keeping hate is not an issue, the superior survival cooldowns end the argument.
    Warriors are much more manly, of course, but SE will never really know what to do with them. Just give us an option to DPS, maybe just let the Marauder line DPS or something.
    Pretty much. I don't care if a tank can pump out good dps or hold hate far superior to anything else. If you can't take hits and survive, then IMO you are not a tank. Just a gimped DD with high enmity generation.

    Tanks by definition are a tough, hard to move, and hard to destroy object. Warriors are tough and hard to move, but they are easily destroyed (compared to their sword and board counterpart). There-in lies the problem.
    (2)

  4. #34
    Player
    actionjackson83's Avatar
    Join Date
    Jul 2013
    Posts
    22
    Character
    All Action
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    How about add a defensive boost for every level of wrath (8% up to 40% dmg reduction) and each ability used (inner beast, steel cyclone, etc.) reduces wrath by two levels and reduces the defense boost.
    (0)

  5. #35
    Player
    FAVisceglia's Avatar
    Join Date
    Aug 2013
    Posts
    33
    Character
    Lady Galadriel
    World
    Malboro
    Main Class
    Marauder Lv 50
    Quote Originally Posted by PsychologyPhD View Post
    Isn't it pretty much common practice for a MMO to incorporate content designed toward certain roles or class mechanics?
    There was a time in WoW where this was true. For example, Paladin tanks were great for AoE tanking trash, but were left out of high-end raids where the bosses actually did damage to their target. But for a while now, WoW has tried to make the differences negligible. Min/Maxers will always divine a reason to favor one class over another for specific content and fights, but as a design strategy, it's better to have things as balanced as possible. You shouldn't have to sit players out (or force players to level and gear 2 jobs simultaneously) to clear content.
    (0)

  6. #36
    Player
    FAVisceglia's Avatar
    Join Date
    Aug 2013
    Posts
    33
    Character
    Lady Galadriel
    World
    Malboro
    Main Class
    Marauder Lv 50
    Quote Originally Posted by actionjackson83 View Post
    How about add a defensive boost for every level of wrath (8% up to 40% dmg reduction) and each ability used (inner beast, steel cyclone, etc.) reduces wrath by two levels and reduces the defense boost.
    There would never be a reason to burn Wrath stacks on a boss.

    And filed under "unintended consequences", this would mean future bosses would have to hit like trucks loaded with more trucks towing a bunch of other trucks.
    (2)

  7. #37
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by FAVisceglia View Post
    There would never be a reason to burn Wrath stacks on a boss.
    This is why tying the healing bonus (continuous mitigation) to your Inner Beast resource (unscaled burst mitigation) was not a sound concept to begin with. Fixing it will require moving the healing bonus over to Defiance or scaling Inner Beast to incoming damage. The former seems the more likely route.
    (0)

  8. #38
    Player
    Join Date
    Mar 2011
    Posts
    532
    Seeing this makes me angry at how SE did nothing in FFXI to help PLD when it was shoved off to the side for NIN.
    (1)

  9. #39
    Player
    ThanMazus's Avatar
    Join Date
    May 2012
    Posts
    157
    Character
    Than Mazus
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by astrobear View Post
    which is good IMO. nerfing is NEVER the way. in fact, i applause SE for not nerfing paladin defense as it would have been a mistake to do so.
    Quote Originally Posted by NefGP View Post
    And what good would nerfing PLD do? Buffing WAR is the better solution. It's far easier to buff something and then scale it back if needed, because direct nerfs affect a wide range of things and generally pisses people off.
    Could you guys post this in all the smug "Bard is gonna get nerfed" threads?
    (0)

  10. #40
    Player
    Curagaja's Avatar
    Join Date
    Aug 2013
    Location
    Bastok
    Posts
    151
    Character
    Izanami Kastra
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Anyone else not liking SE's attitude toward this? There really will be no diversity aside from your role if they keep this up. They will always notice the players prefer x over y so they buff y or nerf x to make everything equal until players find another reason to prefer one thing over another. I personally disagree with this method.
    (1)

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