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  1. #11
    Player
    Ceol's Avatar
    Join Date
    Jun 2012
    Posts
    214
    Character
    Ceol Ashwin
    World
    Sargatanas
    Main Class
    Astrologian Lv 60
    It was more that they had a specific strategy in mind for Coil, but since its difficulty partly comes from it not guiding you like other dungeons, players were left to find their own ways, so of course they went with the "easier" tank.

    It's a really hard balance, because SE has to tune WAR and PLD so finely that the player base doesn't find some reason to prefer one over the other.
    (4)

  2. #12
    Player
    Lisotte's Avatar
    Join Date
    Jun 2013
    Posts
    339
    Character
    Lisotte Poena
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    So, if they buff WAR to be able to tank as well as PLD, wouldn't everyone run with WARs then since they also do more damage than PLDs?

    I'm kind of concerned as to if they have any way of making it so there isn't one tank job that's objectively better than the other one.
    (6)

  3. #13
    Player
    astrobear's Avatar
    Join Date
    Aug 2013
    Posts
    76
    Character
    Xaviar Mykel
    World
    Balmung
    Main Class
    Marauder Lv 40
    Quote Originally Posted by Lisotte View Post
    So, if they buff WAR to be able to tank as well as PLD, wouldn't everyone run with WARs then since they also do more damage than PLDs?

    I'm kind of concerned as to if they have any way of making it so there isn't one tank job that's objectively better than the other one.
    no warriors dont do more dps than paladins.
    (4)

  4. #14
    Player
    Shuon's Avatar
    Join Date
    Aug 2013
    Posts
    526
    Character
    Shu'on Vana'diel
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    i dont mind burning a single wrath to use brutal swing... just saying
    (0)

  5. #15
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Nero View Post
    But yeah, i am curious what SE will do to Warrior without gimping Paladin like they did at a certain point in 1.0. Both should be viable and have their place, but also both shouldn't be too similiar in playstyle and dynamics.
    Turn 1-2 was great. Turn 4 was challenging but fun. They're making it easier to play in the sense that it's more viable for more people. They're lessening the learning curve, so to speak. As it is there's a lot that the WAR has to know and the Heals have to know when a WAR is tanking and it wasn't viable for duty finder or pick up groups even if it was viable for the content and people were abandoning it basically more for that reason than anything else.

    Now what they've said specifically that they're lessening the heal buff penalty on Inner Beast and buffing it's stun debuffs a bit, by putting it more on terms of shieldbash. But we need a lot more details on this and we weren't given them.
    (0)

  6. #16
    Player
    OrionInerghem's Avatar
    Join Date
    Aug 2012
    Location
    Ul'dah
    Posts
    252
    Character
    Aldebaron Phoenix
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    That sounds like some good changes for Warrior, however I hope they plan on making PLD AoE better at holding hate then as well as it's Much easier to hold AoE hate on War than PLD as well
    (0)

  7. #17
    Player
    actionjackson83's Avatar
    Join Date
    Jul 2013
    Posts
    22
    Character
    All Action
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    What they should do is make some drastic changes to the wrath system. Each ability I burn should lower my wrath by 1-2 levels of wrath, and not require me to rebuild five levels of wrath just so I can Inner beast for 1500hp recovery while getting hit for almost 20k in damage by the time I can build up 1 more inner beast to cure for a measly 1500hp. If I can use inner beast 5x in a row and a coil boss does 50% dmg to me every turn ability why shouldn't I be able to spam inner beast to cover myself and put less strain on the whm. I don't have 40% dmg reduction that paladins have so at least let the class spam their spike HP recovery to make up for that, or add a 15 sec drain to inner beast that recovers 150% hp of damage done while I'm building wrath back up.
    (1)

  8. #18
    Player
    BoomerOU's Avatar
    Join Date
    Aug 2013
    Posts
    239
    Character
    Vaera Ty'rin
    World
    Mateus
    Main Class
    Lancer Lv 62
    I just hope the tanks aren't homogenized too much. The differences make it interesting, but I must agree that warriors need to be buffed.
    (0)

  9. #19
    Player
    Ryios's Avatar
    Join Date
    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    To Fix Warrior they should (imo)
    Defiance: Make defiance grant 20% defense boost when we have full stacks of wrath as well as increased healing
    Buff Thrill of Battle: 20% increase/heal lower cooldown to 60 seconds
    Foresight: Lower CD to 60 seconds
    Stun: On the GCD with lower cd, give us an off the GCD silence just like PLD

    Remove Foresight from cross class

    Give PLD access to cure II/III for loss of foresight. Since when is there a PLD that can't cure themselves, Cure I is useless 99% of the time.

    Or something like that.
    (0)

  10. #20
    Player
    poh's Avatar
    Join Date
    Aug 2013
    Posts
    32
    Character
    Poh Poi
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by astrobear View Post
    no warriors dont do more dps than paladins.
    You're wrong, even a bad WAR will do twice the damage a pro PLD would do.
    (0)

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