Results 1 to 10 of 32

Hybrid View

  1. #1
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Well its not as black and white like that. First of all, not applying buffs or DOTs is a mayor dps loss for DRG, no question about that, if you only spam 1-2-3 you are not playing the job. TTT is very good to burn down adds but other than that you should always focus on putting up everything else first. Secondly the ramp up part of DRG is huge and comes close to a MNK going to GL2. A DRG starts out with HT-PH-FR-ID-DE-CT for 1 buff/1 debuff and 3 DoTs, thats roughly similar to a MNK doing ToD-FR-BS-TS-DM-DK for 1 buff/1 debuff and 3 Dots. Sure you are not at GL3 by then but you have placed all your important stuff in exactly the same time and GL3 will then come by itself at which point you will easily outdamage the DRG.

    In terms of positioning you are ignoring a very essential factor, DRGs have only 2 skills with positional requirements while MNKs have 5, however a MNK does not get punished hard for missing a position, at worst you lose 40 potency but the thing is your combo still continues and your DOT/Buff/Debuff is still getting placed. With DRG its far more punishing, not only do you get lower potency but your Buff is also NOT getting placed and your combo does NOT continue, so you need to start over again, completely messing up your rotation.
    (0)

  2. #2
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by ChaozK View Post
    Secondly the ramp up part of DRG is huge and comes close to a MNK going to GL2. A DRG starts out with HT-PH-FR-ID-DE-CT for 1 buff/1 debuff and 3 DoTs, thats roughly similar to a MNK doing ToD-FR-BS-TS-DM-DK for 1 buff/1 debuff and 3 Dots. Sure you are not at GL3 by then but you have placed all your important stuff in exactly the same time and GL3 will then come by itself at which point you will easily outdamage the DRG.
    Not to nitpick, but that's not a good comparison. Monks should not use Fracture or ToD before GL3. Demolish works because it moves the stance, and getting to GL3 is the top priority. Therefore monk ramp up must include 3 cycles and then the 3 dots (roughly 22s). At which point you are outdamaging the DRG, so you're right on that point but you can't condense it like in your example.

    Otherwise, I agree with you. From what I know, DRGs are a close second in difficulty. SMN is medium skill at best, I don't think they're above DRGs but they are above BRDs and BLMs.
    (0)

  3. #3
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Allyrion View Post
    Not to nitpick, but that's not a good comparison. Monks should not use Fracture or ToD before GL3. Demolish works because it moves the stance, and getting to GL3 is the top priority. Therefore monk ramp up must include 3 cycles and then the 3 dots (roughly 22s). At which point you are outdamaging the DRG, so you're right on that point but you can't condense it like in your example.

    Otherwise, I agree with you. From what I know, DRGs are a close second in difficulty. SMN is medium skill at best, I don't think they're above DRGs but they are above BRDs and BLMs.
    I agree with you there, i just chose this specific rotation for comparisons sake. Although i do like to start with ToD/PH sometimes, while the tank is still busy with positioning.
    (0)