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  1. #1
    Player
    RoosterAgathos's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    205
    Character
    Whiskey Six
    World
    Hyperion
    Main Class
    Pugilist Lv 50

    Class Homogenization.... Why do you want it?

    All these threads about nerfs and "discrimination" have me wondering.

    What are you expecting when you pick your main job or class?
    Should your job/class be boss at everything? SE should never implement a situational boss fight?


    Perhaps we should all be limited to one class to make it that much easier. I am struggling to find the logic in peoples request.

    Is it possible you should adjust your play to the accepted mechanics of the game. Or maybe become a boss at your job and prove others wrong that job X is just as viable as Job Y in situation Z.

    Where does personal responsibility come into play? Or are we in an never ending handout QQ to SE line... till we have the most generic MMO on the planet

    Ultimately I am asking: Whats the point in specializing, if no one needs to be special?
    (8)

  2. #2
    Player
    Animation's Avatar
    Join Date
    Sep 2013
    Posts
    243
    Character
    White Mage
    World
    Phoenix
    Main Class
    Conjurer Lv 50
    Every single job has a role and therefor a purpose.
    (1)

  3. #3
    Player
    Lisotte's Avatar
    Join Date
    Jun 2013
    Posts
    339
    Character
    Lisotte Poena
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    Specialisation is good. The problem is either when one job objectively is better than another (pld vs. war), or in situational fights. "Sorry for this fight your job's not good; good luck getting a party for it! But hey, in that other fight over there, your job's great, doesn't that make you feel better?"
    (2)

  4. #4
    Player
    Manilas's Avatar
    Join Date
    Sep 2013
    Posts
    24
    Character
    Manilas Stwolf
    World
    Diabolos
    Main Class
    Gladiator Lv 87
    Well, there will always be some specific jobs groups will require in them (such as Caster Dps for Ifrit for Nails).

    But I like to prove people wrong that my job X is just as viable as Job Y in situation Z. Now, I don't have many Mmo's experience, only 3 (one which didn't have roles, other one was WoW and now FFXIV). When I played WoW, most of the community (and even my guild) said Fury over Arms for Warrior DPS. Funny, even undergeared, I was always in top 3 dps of groups I participated in. Was I lucky with numbers? Maybe. We'll see when (if) I switch to Dps in FXIV.
    (0)

    Manilas StWolf - Level 82 Paladin - Diabolos - Final Fantasy A Realm Reborn
    Manilas - Level 80 Human Berserker - Anvil Rock - Guild Wars 2
    Manilas - Level 76 Human Warrior - Ares - Knight Online World
    Manilas - Level 50 Human Warrior - Turalyon - World of Warcraft
    Manilas - Level 150 Human Warrior - Adventure Quest

  5. #5
    Player
    sharazisspecial's Avatar
    Join Date
    Mar 2011
    Posts
    672
    Character
    Bunny Boo
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    I don't think being "special" works when it comes to tank jobs. Outside of different styles of tanking(reactive vs proactive)

    It may work for dps and healers. In fact bards are pretty "special" since they have powerful buffs and they are in demand. FFXI you would generally use which tank was better designed . But you could get by with a variety of healers and dps.
    (0)
    Last edited by sharazisspecial; 10-20-2013 at 10:22 PM.

  6. #6
    Player
    RoosterAgathos's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    205
    Character
    Whiskey Six
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Lisotte View Post
    Specialisation is good. The problem is either when one job objectively is better than another (pld vs. war), or in situational fights. "Sorry for this fight your job's not good; good luck getting a party for it! But hey, in that other fight over there, your job's great, doesn't that make you feel better?"
    I get that.. i don't think its a perfect system, but why have two tank class (as per your example) if they are equal in every way?
    (1)

  7. #7
    Player
    sharazisspecial's Avatar
    Join Date
    Mar 2011
    Posts
    672
    Character
    Bunny Boo
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by RoosterAgathos View Post
    I get that.. i don't think its a perfect system, but why have two tank class (as per your example) if they are equal in every way?
    The dps are doing similar dps , the healers are doing similar hps. Warrior is pile of shit compared to paladin because they lack EVERYTHING (mitigation, scaling and cooldowns). If warrior was healing as much as paladin migitates(constantly) and had similar "power level" tank cooldowns to paladin. They would definitely be viable.
    (0)
    Last edited by sharazisspecial; 10-20-2013 at 10:16 PM.

  8. #8
    Player
    Mythrella's Avatar
    Join Date
    Aug 2013
    Posts
    259
    Character
    Midna Purah
    World
    Leviathan
    Main Class
    Conjurer Lv 100
    I HATE the H word!

    Jobs should be balanced, but I know that's not always the easiest thing to do. SE will need to look at the fights and how they are designed in addition to just the classes' output. MMOs go years and years trying to balance without ever fully achieving it. It's the nature of the beast.

    Also, nothing needs to be balanced around 4p parties. Ever. I hope they see it the same way.
    (0)
    Last edited by Mythrella; 10-20-2013 at 10:14 PM.

  9. #9
    Player
    Ryutamashiisan's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    47
    Character
    Lilith Ravenswing
    World
    Sargatanas
    Main Class
    Marauder Lv 90
    Nerfing isnt about homognizing jobs, its about Balance. For example with the bard nerf, Bard DPS aint special, BUT BRD has 100% mobiltily to go with there DPS when most endgame fights require an exceptional amount of moving.

    The way i see it the roles for each job are well defined
    PLD: Passive Damage Mitigation Tank based on direct damage -
    WAR: Reactive Mitigation tank based on HP/ DMG output
    WHM: Burst/AoE heal specalist
    SCH: Single target heal special/ Support
    DRG: Low Skill Medium to High Damage Melee
    MNK: High Skill Extremely High Damage Melee
    BRD: Low to Medium DMG Ranged/Support Class
    BLM: Low Skill/ Medium to High Damage Ranged
    SMN: High Skill Extremely High damage Ranged.

    Nerfs and players, wont change that.SE shouldn't be making fights that so heavy-handedly give weight to Job vs Player Skill. When they do however, they have to fix it, pure and simple.
    (1)
    Last edited by Ryutamashiisan; 10-20-2013 at 10:15 PM. Reason: minor edit
    "Reality is merely an illusion, albeit a very persistent one."- Albert Einstein

  10. #10
    Player
    Lisotte's Avatar
    Join Date
    Jun 2013
    Posts
    339
    Character
    Lisotte Poena
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    Quote Originally Posted by sharazisspecial View Post
    The dps are doing similar dps , the healers are doing similar hps. Warrior is pile of shit compared to paladin because they lack EVERYTHING.
    /thread 10 char
    (1)

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