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  1. #21
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    No thanks. Sch is great dps, while whm goes oom with holy. Learn to play SCH before calling for nerfs. I prefer to run WP on SCH. Whatever your rendition of "speed runs" are, they are not a basis to ask for nerfs. Probably not even very fast with the way it sounds classes are being played....
    (1)

  2. #22
    Player
    Raminax's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    756
    Character
    Shinonome Sanada
    World
    Phoenix
    Main Class
    Conjurer Lv 92
    Alright. I'm no math wizard, but let's give this a try. Feel free to dispute my calculations if I messed up anywhere.

    Holy, 240 potency, 532 mana cost, 3 second base cast (or identical to DoT tick frequency)

    Now let's look at spreadable DoTs for Scholars. All DoTs are either instant or have a cast time that matches the GCD, save for Shadow Flare.
    Bio II has 35 potency (total 350 over 30 sec) and a mana cost of 186
    Bio has 40 potency (total 240 over 18 sec) and a mana cost of 106
    Miasma has 35 potency (total 280 over 24 sec, initial damage irrelevant for DoT spread) and a mana cost of 133
    Miasma II has an initial 20 potency, 10 DoT potency (total 50 over 15 sec) and a mana cost of 186
    Shadow Flare has 25 potency (total 250 potency over 30 sec) and a mana cost of 212

    So, the final showdown! Let's assume both healers DPS over 30 seconds against a trash pack of 3 Cactuar, because screw Cactuar.

    White Mage is fairly simple. They'll cause damage equal to 240*3 potency every 3 seconds, ending up in 7'200 potency over 30 seconds by consuming 5'320 mana.

    Scholars are slightly more complicated, seeing as some DoTs will lose ticks. Let's assume we cast our spells in this order for minimum waste: Shadow Flare > Bio II > Miasma > Bio > Bane > Miasma II. Let's also ignore the fact that the DoT ticks rely on the server timing, rather than time of application.
    Because Shadow Flare has a 3 sec cast time and has no initial potency, it won't actually begin causing damage until 6 seconds have elapsed, bringing its total potency to 25*8, or 600 potency to three targets.
    Bio II has a 2.5 sec cast time causes no initial damage either, being applied at 5.5 seconds making it cause damage once 8.5 seconds have elapsed. The first tick won't be spread due to the cast time of Miasma and the server requiring a split second to register Bio before Bane'ing. Thus 35 potency to one target until it's spread.
    Miasma has causes 20 initial potency, is applied at 8 seconds and starts ticking at 11 seconds. This is just in time for it to be spread with Bane.
    Bio has no initial potency, is applied at 8 seconds and starts ticking at 11 seconds due to its instant nature. We wait half a second and Bane all DoTs.
    We also apply Miasma II at 10.5 seconds, causing 20 initial potency, and then the DoT starts ticking at 13.5 seconds. Miasma II can be refreshed at 25.5 seconds, squeezing in an extra tick and 20 initial potency.

    Now, only Bio will work at full potency with 240*3, or 720 to 3 targets.
    Miasma (22 sec) will "lose" 1 tick, making it do 35*7 potency, to 245*3, or 735 to 3 targets. Plus 20 initial damage for 755 to one enemy.
    Bio II (24.5 sec) will "lose" 2 ticks overall, but because it was also applied first, one of its ticks will cause damage to only a single target. Then we have 35*7, to 245*3, or 735 potency to 3 targets, plus 35 for the lone tick, totalling 770 potency for the Bio II.
    Miasma II (15 sec) will not lose any ticks, and can also be refreshed, but that means losing 4 ticks because of its refresh time. Thus, 20*3 at first for initial potency, 10*5 for total DoT damage, 50*3, or 150 on three targets. If refreshed, another 20*3 for initial potency and because we only have one tick, 10*3, or 30 for three targets. In total, two castings of Miasma II will lead to a total of 300 potency.

    So, in total. 600 potency for Shadow Flare, 720 for Bio, 755 for Miasma, 770 potency for Bio II and 300 potency for Miasma II. This is a total of 3'145 potency over the same 30 seconds the White Mage was spamming Holy. This entire combo will cost the Scholar 1'009 mana and 1 Aetherflow charge.

    To summarize, the White Mage causes 7'200 potency over 30 seconds for 5'260 mana.
    The Scholar causes 3'145 potency over 30 seconds for 1'009 mana and 1 Aetherflow charge.

    However, the results are a bit skewed here, because the White Mage was spending 30 seconds doing nothing but casting Holy, while these calculations are assuming that the Scholar has spent roughly 13 seconds setting up all DoTs, freeing up 6 GCDs to, I don't know, apply Aero to all targets, spam Ruin or actually heal the tank.

    Finally, aren't you also the same guy who suggested to get rid of stacking Regen/Medica II mechanics?
    (2)
    Last edited by Raminax; 10-20-2013 at 11:13 PM.

  3. #23
    Player
    Teraluna's Avatar
    Join Date
    Aug 2013
    Posts
    662
    Character
    Tera Luna
    World
    Louisoix
    Main Class
    Conjurer Lv 100
    Finally, aren't you also the same guy who suggested to get rid of stacking Regen/Medica II mechanics?

    Of course he was, the link is below.........didn't have any luck with that one, so another ridiculous post against the whm.

    http://forum.square-enix.com/ffxiv/t...egen-Medica-II
    (1)

  4. #24
    Player
    jdnyc's Avatar
    Join Date
    Aug 2013
    Posts
    96
    Character
    Ashen Vasture
    World
    Jenova
    Main Class
    Bard Lv 70
    No. It was a cool story though.
    (0)

  5. #25
    Player
    fraeblood's Avatar
    Join Date
    Sep 2013
    Posts
    37
    Character
    Frae Blood
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Teraluna View Post
    Finally, aren't you also the same guy who suggested to get rid of stacking Regen/Medica II mechanics?

    Of course he was, the link is below.........didn't have any luck with that one, so another ridiculous post against the whm.

    http://forum.square-enix.com/ffxiv/t...egen-Medica-II
    Oh my lol... seems like a player who doesn't want nerfs because they are good for the game as a whole, but doesn't like that others might have toys he wants. And if he can't have them, then nobody should.
    (0)

  6. #26
    Player
    JonFarron's Avatar
    Join Date
    Aug 2013
    Posts
    180
    Character
    Alistair Adfectus
    World
    Behemoth
    Main Class
    Summoner Lv 80
    You have GOT to be joking... Holy is perfectly fine. SCH can actually do a TON of dmg.

    I am now running dungeons with cleric stance on about 90% of the time as a SCH, and those mobs go down fast with an added DPS (me). The fairy can easily handle an ok geared tank, and I could just toss in a Lustrate if things get crazy.
    (1)

  7. #27
    Quote Originally Posted by Zetor View Post
    --snip--
    - I'm near OOM (it's a "speedrun", so I didn't have a chance to regen mana from the previous pull) *and* in cleric stance with 2 mobs beating on me and one beating on the tank. The non-primary mobs aren't even close to halfway dead, so... yay?

    --snip--
    What does OOM stand for? Sorry I actually don't know.
    (0)

    Strix: "Behold this collection of grimoires of legend! Feel their power and puissance, and let it fill you with rapturous pleasure...then DIE!"

    <>.<>.<>
    Hai! I'm Vahl, in ur mmorpgs, sort'n my inventory and putt'n 2 many H's in my name since FFXI..
    FFXIV Inventory Tetris Champ



  8. #28
    Player
    JonFarron's Avatar
    Join Date
    Aug 2013
    Posts
    180
    Character
    Alistair Adfectus
    World
    Behemoth
    Main Class
    Summoner Lv 80
    Quote Originally Posted by MStowastiqVahlshdeh View Post
    What does OOM stand for? Sorry I actually don't know.
    Out Of Mana
    (1)

  9. #29
    Player
    Maku's Avatar
    Join Date
    Aug 2013
    Posts
    728
    Character
    Maku Haikasu
    World
    Mateus
    Main Class
    Black Mage Lv 70
    We have ramp up time sure but we can deal damage just as well (if not better in longer fights) than WHM. We have a faerie to heal for us while we are in Cleric Stance. WHMs don't have that and thus need to ability to switch in an out faster. It is called balance without making them both the exact same job. I have done plenty of speed runs on my SCH and it works just fine. Use Selene and just stay in Cleric Stance pretty much the whole time cause she can heal plenty by herself. The fix to being able to use her abilities while we cast makes this even more possible. You are simply silly and need to learn to play SCH better.
    (3)
    可愛い悪魔

  10. #30
    Quote Originally Posted by JonFarron View Post
    Out Of Mana
    Thank you for that info
    nice siggy btw..
    (0)

    Strix: "Behold this collection of grimoires of legend! Feel their power and puissance, and let it fill you with rapturous pleasure...then DIE!"

    <>.<>.<>
    Hai! I'm Vahl, in ur mmorpgs, sort'n my inventory and putt'n 2 many H's in my name since FFXI..
    FFXIV Inventory Tetris Champ



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