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  1. #1
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    I think the market ward system is fine, BUT, I still stand by my assertion that the wards should be enlarged, should require retainers to be in a stall in order to cap how many retainers are in a single ward (hence why they need to be enlarged first - I would recommend a design that allows for roughly 3x as many stalls as they currently have), and should force all the cities to be at least 75% full before spawning a new shard for that ward (Tinkerer's Ward 1, Tinkerer's Ward 2, etc).
    (1)

  2. #2
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Dreamer View Post
    I think the market ward system is fine, BUT, I still stand by my assertion that the wards should be enlarged, should require retainers to be in a stall in order to cap how many retainers are in a single ward (hence why they need to be enlarged first - I would recommend a design that allows for roughly 3x as many stalls as they currently have), and should force all the cities to be at least 75% full before spawning a new shard for that ward (Tinkerer's Ward 1, Tinkerer's Ward 2, etc).
    I think they need to give us more stalls too. And make it required to be in a stall of some kind. It's a way to keep the retainers updated as well as getting more gil out of the system.

    I think they need to figure out the instability issues, though I wonder if there is something going on behind the scenes we don't see? There hasn't been a lot of issues with crashing for me until recently, like the last couple days. Oddly enough, a few days before the patch they announced. Could something be going on with getting ready for that patch? At any rate, they need to stabilize it.
    (0)