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  1. #671
    Player
    SonyaArin's Avatar
    Join Date
    Sep 2013
    Posts
    50
    Character
    Sonya Arinborn
    World
    Gilgamesh
    Main Class
    Leatherworker Lv 50
    I hate 1000 limit responses. ;_;

    When that thread appears I'll ask anyone whose having similar frustrations to help submit videos, and I'll do my best to keep them organized to the thoughts on strategy and linked to the appropriate examples for people to look at/compare/etc.

    EDIT: Also, I'll be making the thread soon because I'd like to see the discussion keep forward/productive traction, but yes, I understand Turn 5 is currently offline right now. Anyone with old footage, I encourage you to pick out pieces from it right now while it's the only source we have. Let's cross our fingers that it's back up soon.
    (1)
    Last edited by SonyaArin; 10-19-2013 at 06:24 AM.

  2. #672
    Player
    Mysteltain's Avatar
    Join Date
    Aug 2013
    Posts
    847
    Character
    Robin Icebrand
    World
    Midgardsormr
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by SonyaArin View Post
    -snip-
    I actually suggested this a while back in the thread. The best way to figure out how to avoid Twisters is simply to see if there is, indeed, a pattern. And to do that people will need to show that part of the fight, preferably from a good angle so that we can see where the twisters are with respect to the boss, the other players, and even the arena itself, I guess. If any of those solutions pan out, then we'll know where the dead-zones are in the arena (as in, where no Twister will ever appear).
    (0)

  3. #673
    Player
    TallSummit's Avatar
    Join Date
    Aug 2013
    Posts
    8
    Character
    Nanya Vaya
    World
    Cactuar
    Main Class
    Thaumaturge Lv 70
    lol @ SE basically telling everyone to get good.
    (6)

  4. #674
    Player
    SonyaArin's Avatar
    Join Date
    Sep 2013
    Posts
    50
    Character
    Sonya Arinborn
    World
    Gilgamesh
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Mysteltain View Post
    If any of those solutions pan out, then we'll know where the dead-zones are in the arena (as in, where no Twister will ever appear).
    To address this one quickly, the reason a lot of 'where are the dead zones' didn't receive a lot of word is because after trying a large portion of different arrangements, stackings, flanks, spreads etc, it just always targeted the same number of people period. Regardless of whether or not I think the mechanic is laggy, I feel a lot more confident saying I don't believe it's a zone, but something else that decides whether or not the people that DID get picked just explode. If it were a zone, if everyone was in the zone, presumably all 8 would blow up, and if everyone was out, no one would blow up.

    Just some initial remarks on that, but when we start posting videos we can still address this thought, not really going to just 'assume' anything at this point but I think what I mean will be clear.
    (0)

  5. #675
    Player
    Mysteltain's Avatar
    Join Date
    Aug 2013
    Posts
    847
    Character
    Robin Icebrand
    World
    Midgardsormr
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by SonyaArin View Post
    -snip-
    Is Twister always a one-hit-kill, then? Or do some people randomly survive it sometimes?
    (0)

  6. #676
    Player
    SonyaArin's Avatar
    Join Date
    Sep 2013
    Posts
    50
    Character
    Sonya Arinborn
    World
    Gilgamesh
    Main Class
    Leatherworker Lv 50
    I'll go into more detail, as that reddit video doesn't show this too clearly (since no one survived), but here is what it boils down to/why a lot of groups thing it's a lag thing.

    1) She casts Twister, has a channel bar.
    2) People do some form of 'run out'.
    3) Twister channel ends. Green tornadoes appear on the ground. Sometimes, these appear right under you as the cast ends, and you blow up (no damage, you just die). Sometimes, these appear behind you ALONG YOUR RUN PATH (hence the 'oh the server thought I was here the entire time' lag issue, etc).
    4) There is always the same total of tornadoes, regardless of where we all started.

    The general 'strat' right now and the reason people feel it might be lag is because you will have one pull where you use a pretty simple 'fan out as she casts', and all the people targeted will all survive it say, 2-3 times in a row. Then the next cast you do the same thing, and some people get exploded (1-4, not always all).
    (2)

  7. #677
    Player
    Asmodeus's Avatar
    Join Date
    Aug 2013
    Posts
    114
    Character
    Velvet Silvermoon
    World
    Leviathan
    Main Class
    Gladiator Lv 42
    Edit gah posted in wrong thread please ignore
    (0)
    Last edited by Asmodeus; 10-19-2013 at 06:55 AM.
    Fix the unacceptable delay when dodging AOEs. http://forum.square-enix.com/ffxiv/threads/84124-Either-make-dodging-AoEs-possible-or-make-them-not-instant-kills
    Fix it! http://forum.square-enix.com/ffxiv/threads/89828-Sorry-SE-but-endgame-won-t-work-if-you-don-t-fix-something.

  8. #678
    Player
    Alvana's Avatar
    Join Date
    Nov 2012
    Posts
    7
    Character
    Alv Ana
    World
    Ultros
    Main Class
    Gladiator Lv 50
    We will freaking GET GUD as soon as they open up f*cking Turn 5 again. Before they decided to shut it down twister was only a minor problem for us, not even progression blocking.

    (3)

  9. #679
    Player
    Edgedy's Avatar
    Join Date
    Oct 2013
    Posts
    155
    Character
    Aurion Pax
    World
    Exodus
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Camate View Post
    Greetings,

    Next, there have been a lot of comments about how surviving Twintania's "Twister" ability is seemingly random. Please know that it is not random and that the development team has adjusted the difficulty of this battle to be of the highest level that is in the game currently. With that said though, it was still designed to be beaten. While we definitely cannot comment on strategy, we believe that a valiant group will be able to defeat Twintania.
    Keep in mind latency must be considered. if I play the game locally, like a developer based team and you have people playing the game all across the world if a single player lags inside of a twister, and successfully get out of it, then you're going to have to consider that. Because this is an online game, and we can't benefit from a local run client with no lag.
    (0)

  10. #680
    Player
    Eriatarka12's Avatar
    Join Date
    Sep 2013
    Posts
    192
    Character
    Kipling Pryderi
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Alvana View Post
    We will freaking GET GUD as soon as they open up f*cking Turn 5 again. Before they decided to shut it down twister was only a minor problem for us, not even progression blocking.

    Could easily be a picture of a glitched Twintantia HP bar. Nothing really proven here without more evidence.
    (9)

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