Let me erase the preconceived notion that Uematsu develops the game tracks before the orchestral, because it varies.He can easily decide to re-arrange his pieces for orchestra for projects like Distant Worlds. They have to be simple and forever-looping to be put into a video game as background music, or else the piece would end, maybe restart, and it would sound awkward for a second (this does happen in some games). He creates looped pieces on the computer for the games he's worked on, then he creates a new score for orchestra arrangements, with new varieties and such.
In short, both the music you hear in all of the games as well as the epic orchestral arrangements you hear on Distant Worlds are music straight out of Uematsu's brain. It's not difficult for a composer to take something and re-arrange it, granted he has the prior experience.
I understand that a games track needs to loop but that does not account for how piss poor of quality the renditions for the games were.
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