Do you actually have a source for this claim, or is this just hearsay?
Twice now, Yoshida has told the community that the inherent lag in-game is a monitoring algorithm recording your actions/gil/movements etc - Thus the packet load delay. There have been MANY posts about that buffer system and requesting it be moved to the client.
Then there's this quip: In addition, the recent maintenance operations have implemented countermeasures to nullify the effects of the aforementioned cheats.
From: http://na.finalfantasyxiv.com/lodest...8d1f1df953c121
Let me break that down in computer speak: We're modifying our algorithm to catch more people.
How do you think the gil was tracked? Space gerbils on a running wheel?
I'm wondering about the source of information you're using because I haven't seen it and want to read it. If you didn't see the information/translation first hand, then forget about it.Twice now, Yoshida has told the community that the inherent lag in-game is a monitoring algorithm recording your actions/gil/movements etc - Thus the packet load delay. There have been MANY posts about that buffer system and requesting it be moved to the client.
Then there's this quip: In addition, the recent maintenance operations have implemented countermeasures to nullify the effects of the aforementioned cheats.
From: http://na.finalfantasyxiv.com/lodest...8d1f1df953c121
Let me break that down in computer speak: We're modifying our algorithm to catch more people.
How do you think the gil was tracked? Space gerbils on a running wheel?
Vanilla WoW was 14 years ago. We do not base 14 year old OS's on modern tech.
How many subscribers does WoW have? So, the rate of "failure" is around what, 2%? So, we're condemning WoW because a 98% success rate is bad?
I don't think you're a programmer. Statistics are paramount to your profession and you CLEARLY fell off the wagon somewhere considering we're discussing Blizzard's success rate.
SE maintains no presence in their game other than one from overseas and it's extremely evident that NA/EU CS has taken a hit due to that transparency.
RMT is not properly tracked. Period. You can make all of the excuses you want for SE but, it doesn't deter from actual fact.
It's 2013. We have customer service standards that SE is not equaling nor, even rivaling.
My source is his mouth. Listen to the podcasts. At the Pre-Launch Q/A this was also asked and answered, in kind.
Found a KG article shortly after posting this - This is in regards to another game but, the same tech was recycled, here: http://games.kitguru.net/featured/jo...orrying-trend/
Last edited by Masked; 10-18-2013 at 02:18 AM.
Ok so I was about to sit here and type out exactly why your wrong when I realised I dont need to.
You asked for numbers of players and then claimed to know the success rate, you pulled numbers out of your ass but worse still you think comparing a game thats been out for a month to a game thats been out for years, thats fine with you, but compare the two games at release and suddenly you cant compare the games anymore because, well because you think so.
You began by stating you worked on several titles and knew people at blizzard, you then used this as a basis to state how square punishing a few innocent people and failing to have decent customer service was the worst thing any mmo you can remember, thus refering back to your original list.
Then you claim superior knowledge of the inner workings, so i called you out and proved you dont know even basic programming practice, evading and retreating is becoming your hallmark in this debate, becoming further and further attached to the notion that this game should definatly be compared to wow in its current form, after years of development, and never to its original form that was buggy as hell for at least 6 of those years.
Blizzard had a very unique way of informing its customers of information, when answering when something would be fixed we would be told "soon(tm)" tm meaning trademark, because it was famous in the forums that soon could be anywhere from 1 week to never, ever being done.
They also had another pithy catchphrase in the mod section of the forums, "working as intended". used primarily to define any problem they couldnt easily fix and werent going to because they had other things to fix first.
All I have done is taken one example from your list that you held as a paragon and proved that the experience was far worse than you are aware, maybe googling zombie invasion event pre wotlk will still pull up a few thousand posts saying "im quiting this game I cant believe blizzard would treat its customers so badly".
Thus I have disproved your original statement entirely, and in course, disproved a vast majority of your claims. You lose sir, good day. I SAID GOOD DAY.
Last edited by lokust4; 10-18-2013 at 02:10 PM.
Opinions are like assholes
WoW's CS is industry standard for a reason. Regardless of you personal opinion and/or anything else you push, it's the gold standard for a reason. Their success rate is unmatched.
CS is a game of numbers and statistics. Not a thousand anomalies out of 8 million users. 98% IS 98%.
SE's success rate is no-where near 98%...No where near 90% even...But, it takes them so long to respond currently, it will more than likely be forgotten by the time they respond. - What quality CS -
Then you're making an excuse that because FFXIV is arguably vanilla, they should get a free pass? - Erm, no, they failed 2 years ago...And we now PAY for them to fail even harder.
Horribly coded tracking algorithms, combined with a server buffer that could easily be pushed client-side, on-top of the WORST CS IN THE INDUSTRY, are leaving a black mark on this game more than anything...and that's just a fact, jack.
Last edited by Masked; 10-18-2013 at 02:38 AM.
I guess I should look through transcripts of those later then. Thanks.
Err, that article and the original article it refers to don't really say much, other than SE admitting they track people (with settings as an example) and the writer expressing his displeasure at the fact. But thank you for the effort.Found a KG article shortly after posting this - This is in regards to another game but, the same tech was recycled, here: http://games.kitguru.net/featured/jo...orrying-trend/
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