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  1. #21
    Player
    Amyas's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    775
    Character
    Amyas Leigh
    World
    Ragnarok
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Slatervonjager View Post
    Both PLD and WAR have their differences, Strengths, Weaknesses, and its not the classes fault if you don't know what they are, it's your fault. There is more then enough information out there to educate people on both, and those that complain, didn't do their research.
    This, this, a thousand times this.

    Quote Originally Posted by CurlyBruce View Post
    Orly? So a level 2 Limit Break is somehow going to magically go through a move that makes you literally Invincible for 10 seconds? Please, tell me more.
    I can pretty much guarentee they remove that skill or change it for pvp. Devs have already said skills and traits and gear will change for pvp, so your argument makes 0 sense. That and I'm pretty sure there are boss moves that can still kill a pld with hallowed ground up, so... yeah.
    (1)
    Last edited by Amyas; 10-17-2013 at 05:53 AM.

  2. #22
    Player
    Sub-Xero's Avatar
    Join Date
    Apr 2011
    Posts
    240
    Character
    Godric Blackblade
    World
    Ultros
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Amyas View Post
    Those aren't really 'problems' though. You have to heal it too much? That sounds like a healer's problem to me :T
    The only real 'problem' is the fact that pld has too much damage mitigation compared to their brother tank. War != Pld , don't try to play them like one.
    I think that SCH and WAR are supposed to be the peanut butter and jelly of this game. I could be totally mistaken but considering the SCH quests are from a MRD/WAR and during the quest line it talks about how SCH and MRD/WAR are a potent combo... Maybe SE thinks WAR's are dependent upon SCH's but of course if SCH + WAR = Good then SCH + PLD = Better. I fully expect WAR will get some sort of buff in the near future.
    (0)

  3. #23
    Player
    CurlyBruce's Avatar
    Join Date
    Aug 2013
    Posts
    116
    Character
    Curly Brace
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Amyas View Post
    I can pretty much guarentee they remove that skill or change it for pvp. Devs have already said skills and traits and gear will change for pvp, so your argument makes 0 sense. That and I'm pretty sure there are boss moves that can still kill a pld with hallowed ground up, so... yeah.
    They didn't say they were changing skills for PVP, they said they were adding skills that would remove Stun/Silence/etc. and make you temporarily immune. Read the description on the video.
    (1)

  4. #24
    Player
    Nukocafe's Avatar
    Join Date
    Aug 2013
    Posts
    743
    Character
    Yurika Huin
    World
    Gilgamesh
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Sub-Xero View Post
    I think that SCH and WAR are supposed to be the peanut butter and jelly of this game. I could be totally mistaken but considering the SCH quests are from a MRD/WAR and during the quest line it talks about how SCH and MRD/WAR are a potent combo... Maybe SE thinks WAR's are dependent upon SCH's but of course if SCH + WAR = Good then SCH + PLD = Better. I fully expect WAR will get some sort of buff in the near future.
    With all the heals that Warriors need, I can't even imagine what White Mages have to go through MP wise to keep a warrior up. Thank god as a scholar we have Aether Flow!!
    (0)

  5. #25
    Player
    Ceol's Avatar
    Join Date
    Jun 2012
    Posts
    214
    Character
    Ceol Ashwin
    World
    Sargatanas
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by CurlyBruce View Post
    Shield Oath, Rampart, Sentinel, Hallowed Ground. Take your pick, or combine all of the above.
    Err, please do not combine Sentinel and Rampart with Hallowed Ground.
    (2)

  6. #26
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Amyas View Post
    I can pretty much guarentee they remove that skill or change it for pvp. Devs have already said skills and traits and gear will change for pvp, so your argument makes 0 sense. That and I'm pretty sure there are boss moves that can still kill a pld with hallowed ground up, so... yeah.
    Damage can not kill a PLD through hallowed ground. Only instant kills / knockbacks (fall damage) can. Limit break is neither of those. And there is no way SE is taking away the difinitive level 50 job skill from Paladins for PvP.

    Even if they did, PLD would still have Sentinel and rampart available to avoid death from the level 2 limit break.
    (0)

  7. #27
    Player
    Amyas's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    775
    Character
    Amyas Leigh
    World
    Ragnarok
    Main Class
    Armorer Lv 50
    Quote Originally Posted by CurlyBruce View Post
    They didn't say they were changing skills for PVP, they said they were adding skills that would remove Stun/Silence/etc. and make you temporarily immune. Read the description on the video.
    Still doesn't explain why you think Hallowed Ground would make you invincible to a LB when it doesn't make you invincible to many bosses special attacks :T
    (1)

  8. #28
    Player
    Slatervonjager's Avatar
    Join Date
    Aug 2013
    Posts
    421
    Character
    Slater Vonjager
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by CurlyBruce View Post
    Orly? So a level 2 Limit Break is somehow going to magically go through a move that makes you literally Invincible for 10 seconds? Please, tell me more
    Yeah, you killed with this. You need to look up the word Mitigation. Preventing damage, is not mitigating the damage. Also, you're assuming that every DD is dumb enough to not ignore an invincibility skill.

    Also, PLDs dont' easily get to 5k HP, WARs easily get to 5k and beyond. Not saying PLD doesn't get to 5k, cause they do, but it's not an easy feat for them to get it right now, especially when you compare it WAR.
    (1)

  9. #29
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Nukocafe View Post
    With all the heals that Warriors need, I can't even imagine what White Mages have to go through MP wise to keep a warrior up. Thank god as a scholar we have Aether Flow!!
    It's not bad, Infuriate increases incoming heal potency.

    I've never had any issues with WAR tanks that were properly geared.
    (3)

  10. #30
    Player
    Ceol's Avatar
    Join Date
    Jun 2012
    Posts
    214
    Character
    Ceol Ashwin
    World
    Sargatanas
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by CurlyBruce View Post
    Even if the reduction was multiplicative instead of additive that's 62%~ reduction in damage so less than 5k which PLDs can easily get in HP.
    That logic works if you assume no one is hitting the tank at any other point in the fight. There's no way he's going to be at full HP. Not to mention, all you have to do is start using the LB and then interrupt it to force the PLD to waste Hallowed Ground or any of his other buffs.
    (1)

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