I agree, seems lame. Although if they do it like WoW nobody will ever use it. But if they do it like FFXI, super lame.
I agree, seems lame. Although if they do it like WoW nobody will ever use it. But if they do it like FFXI, super lame.
what it really is ,is all the WoW noobs bought our game an now are pissed because its not as ez as WoW so now they wasted 60-80$ for a game that did have good play style until novemeber left us an went for to WoW for there december release trolling our game saying stupid stuff on the surveys asking for dungeons like wtf i rather grind in dunes for hours then do a dungeon >:l WoW noobs get off our game >:l Thumbs up![]()
this game is easier than WoW =\what it really is ,is all the WoW noobs bought our game an now are pissed because its not as ez as WoW so now they wasted 60-80$ for a game that did have good play style until novemeber left us an went for to WoW for there december release trolling our game saying stupid stuff on the surveys asking for dungeons like wtf i rather grind in dunes for hours then do a dungeon >:l WoW noobs get off our game >:l Thumbs up
Healer strike is ridiculously foolish and accomplishes nothing
nah WoW is easier u dnt have limits to how many quests u can do a day plus they do these dum things called raid which u level up fast on i played WoW for a week straight an got level 50 ez FF>WoW FF14 may not be the hardcore Difficulty FF11 was but its still harder then WoW
Wrong. FF14 is easier than WoW, but it takes more time to do things. Fatigue doesn't make the game harder, but it makes it last longer. As it stands, killing normal mobs is easier and NMs is hella easier. No doubt that WoW is easy (solod to 70 in 2 weeks as a rogue nightelf and another week after WotLK to get to 80) but 14 really is easier. Level limitations do not equal difficulty.nah WoW is easier u dnt have limits to how many quests u can do a day plus they do these dum things called raid which u level up fast on i played WoW for a week straight an got level 50 ez FF>WoW FF14 may not be the hardcore Difficulty FF11 was but its still harder then WoW
Healer strike is ridiculously foolish and accomplishes nothing
i guess it takes hell alot longer to level any class from 1-50 on FF14 just not as long as FF11 5good hours just to level 1-15 in any of the starter zones solo :l WoW is a cookie cutter game though an id be sooo mad if SE trys to make that into FF14Wrong. FF14 is easier than WoW, but it takes more time to do things. Fatigue doesn't make the game harder, but it makes it last longer. As it stands, killing normal mobs is easier and NMs is hella easier. No doubt that WoW is easy (solod to 70 in 2 weeks as a rogue nightelf and another week after WotLK to get to 80) but 14 really is easier. Level limitations do not equal difficulty.
i even bought collectors an everything even had to wait 1day cuz website was being conjested as they said lol
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Erm...what?
I'm guessing you mean that if they copy WoW, auto-attack will be kind of like extra damage done by your class because your class/jobs will be balanced around their on-use abilities and spells. I don't see that happening because of the fact all classes share the same resource system (TP).
I agree on it being lame if they copy FFXI's auto-attack, because there's a good chance haste would make a second coming as the premiere melee stat and weapon delay would make or break classes.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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