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  1. #1031
    Player
    Ashdam's Avatar
    Join Date
    Aug 2013
    Posts
    11
    Character
    Mini Ashdam
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    I absolutely aggree with the original poster. High-end is unplayable with such latency issues. Here is my pings from Spain to Canada at about 20:00

    Haciendo ping a 199.91.189.21 con 32 bytes de datos:
    Respuesta desde 199.91.189.21: bytes=32 tiempo=123ms TTL=241
    Respuesta desde 199.91.189.21: bytes=32 tiempo=122ms TTL=241
    Respuesta desde 199.91.189.21: bytes=32 tiempo=122ms TTL=241
    Respuesta desde 199.91.189.21: bytes=32 tiempo=123ms TTL=241

    Estadísticas de ping para 199.91.189.21:
    Paquetes: enviados = 4, recibidos = 4, perdidos = 0
    (0% perdidos),
    Tiempos aproximados de ida y vuelta en milisegundos:
    Mínimo = 122ms, Máximo = 123ms, Media = 122ms
    (2)

  2. #1032
    Player
    complexxL9's Avatar
    Join Date
    Aug 2013
    Posts
    187
    Character
    Soul Pierce
    World
    Cerberus
    Main Class
    Miner Lv 50
    Quote Originally Posted by Sovjohn View Post
    I'd like to add something to the conversation here -

    The following is a traceroute to the NA / EU datacenter in Montreal by an ISP in southeastern Europe (Athens, Greece):
    Code:
    Non-prime time (23:50 BST - 01:50 EET)
    Tracing route to 199.91.189.25 over a maximum of 30 hops
    
      1     1 ms     1 ms     1 ms  dsldevice.lan [192.168.1.1]
      2    25 ms    24 ms    24 ms  bbras-llu-kln-15L500.forthnet.gr [213.16.246.12]
    
      3    25 ms    24 ms    25 ms  213.16.247.73
      4    28 ms    28 ms    26 ms  core-kln-12Be3.forthnet.gr [213.16.247.17]
      5   25 ms   27 ms   28 ms  te-3-2.car1.Sofia2.Level3.net [212.162.46.109]
      6   65 ms    68 ms    65 ms  4.69.141.109
      7    71 ms    76 ms    73 ms  ae-10-10.ebr3.Frankfurt1.Level3.net [4.69.141.34]
      8    66 ms    66 ms    66 ms  ae-73-73.csw2.Frankfurt1.Level3.net [4.69.163.6]
      9    66 ms    66 ms    65 ms  ae-2-70.edge4.Frankfurt1.Level3.net [4.69.154.72]
     10    77 ms    78 ms    78 ms  4.68.111.146
     11   157 ms   156 ms   157 ms  if-7-2.tcore1.FNM-Frankfurt.as6453.net [195.219.50.2]
     12   156 ms   155 ms   156 ms  if-5-2.tcore1.AV2-Amsterdam.as6453.net [195.219.194.13]
     13   163 ms   160 ms   159 ms  if-2-2.tcore2.AV2-Amsterdam.as6453.net [195.219.194.6]
     14   173 ms   171 ms   172 ms  if-7-2.tcore2.L78-London.as6453.net [80.231.152.14]
     15   158 ms   159 ms   158 ms  if-20-2.tcore2.NYY-NewYork.as6453.net [216.6.99.13]
     16   156 ms   157 ms   155 ms  if-2-2.tcore2.MTT-Montreal.as6453.net [64.86.226.13]
     17   158 ms   158 ms   166 ms  if-0-2.tcore1.MTT-Montreal.as6453.net [216.6.115.89]
     18   159 ms   161 ms   157 ms  if-5-2.tcore1.W6C-Montreal.as6453.net [64.86.31.6]
     19   164 ms   164 ms   163 ms  66.198.96.50
     20   166 ms   166 ms   170 ms  192.34.76.2
     21   182 ms   183 ms   183 ms  199.91.189.234
     22   166 ms   165 ms   165 ms  199.91.189.25
    
    Trace complete.
    Code:
    Prime time (19:00 BST - 21:00 EET)
     1     1 ms     2 ms     1 ms  192.168.1.1
      2    23 ms    22 ms    22 ms  bbras-llu-kln-15L500.forthnet.gr [213.16.246.12]
    
      3    23 ms    22 ms    22 ms  213.16.247.73
      4    25 ms    23 ms    23 ms  core-kln-12Be3.forthnet.gr [213.16.247.17]
      5    33 ms    35 ms    33 ms  te-3-2.car1.Sofia2.Level3.net [212.162.46.109]
      6    63 ms    63 ms    62 ms   4.69.141.109
      7    63 ms    67 ms    74 ms  ae-10-10.ebr3.Frankfurt1.Level3.net [4.69.141.34]
      8    64 ms    63 ms    63 ms  ae-93-93.csw4.Frankfurt1.Level3.net [4.69.163.14]
      9    64 ms    63 ms    63 ms  ae-4-90.edge4.Frankfurt1.Level3.net [4.69.154.200]
     10    62 ms    61 ms    62 ms  4.68.111.146
     11   158 ms   158 ms   159 ms  if-4-2.tcore1.PVU-Paris.as6453.net [80.231.153.10]
     12   298 ms   306 ms   319 ms  if-2-2.tcore1.PYE-Paris.as6453.net [80.231.154.18]
     13   332 ms   328 ms   325 ms  if-5-2.tcore1.L78-London.as6453.net [80.231.130.1]
     14   333 ms   316 ms   338 ms  if-1-2.tcore2.L78-London.as6453.net [80.231.130.122]
     15   314 ms   305 ms   303 ms  if-20-2.tcore2.NYY-NewYork.as6453.net [216.6.99.13]
     16   325 ms   328 ms   345 ms  if-5-2.tcore2.MTT-Montreal.as6453.net [216.6.99.30]
     17   332 ms   315 ms   308 ms  if-0-2.tcore1.MTT-Montreal.as6453.net [216.6.115.89]
     18   315 ms   329 ms   342 ms  if-5-2.tcore1.W6C-Montreal.as6453.net [64.86.31.6]
     19   319 ms   324 ms   317 ms  66.198.96.50
     20   336 ms   327 ms   316 ms  192.34.76.2
     21   316 ms   312 ms   305 ms  199.91.189.234
     22   322 ms   318 ms   321 ms  199.91.189.25
    Okay. I have submitted these traceroutes to them, via support (and for the first one, which was in the initial ticket, they mercifully said they'd "forward it to the datacenter", something I honestly did not expect, despite being very rational to do so).

    I have also told them the following, in an e-mail response:

    You will notice that the 300+ ms in Paris or London (in bold above) are over what they should be (Europe-to-Europe connectivity should be at 100 ms or less, as you can see Athens-Frankfurt is "only" 63).

    Since after Paris, the rest of the route up to Montreal is entirely within TATA (London, New York, and finally Montreal), I presume that TATA must be the primary / only provider of bandwidth for your Montreal datacenter.

    So, it would be wise for Square Enix to take this up with them (TATA). Perhaps they can perform network upgrades or otherwise direct traffic from / to your Montreal datacenter through links which are less congested.


    TL;DR: Square Enix / EIDOS Montreal should take up this issue with TATA, to alleviate problems with EU players in general, since the problem is not isolated or restricted to few cases only. It appears that a significant discrepancy exists in "prime time" hours, when links are severely congested and produce double the pings + packet loss, hence normal gameplay under these conditions is totally unfeasible.

    Alternatively, Square Enix could decide to deploy some servers in UK, where Square Enix Europe is, and automatically stop worrying about TATA links


    Conclusion

    I hope you understood the issue from a networking POV, at least as adequately as simple testing can allow this to be done. There are more elaborate ways to test, however, the link congestion will not go away on its own, unless Eidos Montreal decides to significantly change their Internet bandwidth providers and / or take this up with TATA which seems to be the only ones taking EU players to them as things are.
    My tracert from Lithuania has no such problems:

    Tracing route to 199.91.189.25 over a maximum of 30 hops

    1 2 ms 2 ms 3 ms 10.1.1.254
    2 1 ms * <1 ms tmg.compa.lt [10.1.1.253]
    3 1 ms 1 ms 1 ms 213-190-53-33.static.zebra.lt [213.190.53.33]
    4 1 ms 1 ms 1 ms 81-7-116-65.static.zebra.lt [81.7.116.65]
    5 3 ms 2 ms 2 ms 82-135-180-3.static.zebra.lt [82.135.180.3]
    6 11 ms 12 ms 11 ms xe-11-0-0.waw10.ip4.tinet.net [141.136.99.201]
    7 128 ms 123 ms 126 ms xe-1-3-0.mtl10.ip4.tinet.net [89.149.184.74]
    8 118 ms 118 ms 118 ms ormuco-gw.ip4.tinet.net [216.221.156.110]
    9 142 ms 133 ms 139 ms 192.34.76.2
    10 119 ms 118 ms 118 ms 199.91.189.234
    11 119 ms * 125 ms 199.91.189.25

    Trace complete.
    (1)
    Last edited by complexxL9; 10-15-2013 at 04:48 PM.

  3. #1033
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Sunarie Rymshek
    World
    Famfrit
    Main Class
    Black Mage Lv 70
    Daily bump.
    (0)

  4. #1034
    Player
    TheRac25's Avatar
    Join Date
    Apr 2011
    Posts
    415
    Character
    Krell Ynjynor
    World
    Excalibur
    Main Class
    Fisher Lv 50
    Quote Originally Posted by complexxL9 View Post
    My tracert from Lithuania has no such problems:
    so you do not veiw dropped packets as a problem?
    (2)

  5. #1035
    Player
    Bibimbap's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    124
    Character
    Nightmare Agate
    World
    Adamantoise
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by reality_check View Post
    I dub this thread the current elephant in the room[/img]
    Worst part is it's not the only one. Liked.
    (2)

  6. #1036
    Player
    PrinceDemodras's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    20
    Character
    Prince Mortyse
    World
    Midgardsormr
    Main Class
    Arcanist Lv 34
    I agree with this. Bumping.
    (0)

  7. #1037
    Player
    DenzelTaru's Avatar
    Join Date
    Sep 2013
    Posts
    494
    Character
    Denzel Taru
    World
    Ragnarok
    Main Class
    Arcanist Lv 51
    i made a post about a simple raise animation and got an answer straight away.. this hasnt had an answer with 105 pages.. come on SE face up to it..

    bump
    (2)

  8. #1038
    Player
    MilkyJoe's Avatar
    Join Date
    Aug 2013
    Posts
    59
    Character
    Milky Joe
    World
    Moogle
    Main Class
    Conjurer Lv 50
    I agree with the OP on this. Come on SE sort this mess out !
    (1)

  9. #1039
    Player
    Dano's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Danorille Pandemonium
    World
    Tonberry
    Main Class
    Blacksmith Lv 61
    daily bump for great justice.
    (0)

  10. #1040
    Player
    Seiko769's Avatar
    Join Date
    Sep 2013
    Posts
    85
    Character
    Ananya Castelle
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Are you geared and is your party not being idiots? If those are both the case you should NEVER die to WotL. As far as I've seen every AoE in the game has a timer on it and if you miss the timer you take the hit out of it or not this isn't going to change unless they completely remove AoEs. To move on to my point I took me 5 days but I dropped Titan on a SCH in full DL minus 1 piece and my Ifrit weapon I ate plenty of WotLs from misisng timers but they NEVER killed me unless some idiot stacked them or trapped me in a stack (left me at around 1440 easy heal). Your party should have a relative idea of the rotation so you should ALWAYS scatter our for WotL so the plumes don't stack than no one dies and if you don't know the rotation so well stay spread out in general if its not stomp or the circle bombs. Don't call it game breaking just because you haven't figured out how to work around it.
    (0)

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