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  1. #1
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    This is really necessary. The food buffs are already so small as to be nearly insignificant. The only real difference is the extra vit provided, and that's really only important for the tanks.

    Considering the cost of food, the number of mats required, and the meager impact that food actually gives, yes, it should definitely persist on death.
    (5)

  2. #2
    Player
    Sigred's Avatar
    Join Date
    Aug 2013
    Posts
    60
    Character
    Sigred Caewyn
    World
    Goblin
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Hachiko View Post
    The food buffs are already so small as to be nearly insignificant. The only real difference is the extra vit provided, and that's really only important for the tanks.
    And people wonder why they can't clear the "hard" content in this game. *rolls eyes*

    I do believe HQ food should persist through death, however. To compare to ToR--normal stims lose their effect after death, but the higher quality (within a specific tier) stims persist through death for their full duration. It not only promotes the usage of stims(food), but also adds value to a higher quality item over its lower quality counterpart. If HQ persists through death, that will add incentive for culinarians to actually sit and craft the HQ rather than quick-synthing for bulk.
    (0)