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  1. #1
    Player
    Grendahl's Avatar
    Join Date
    Aug 2013
    Posts
    25
    Character
    Grendahl Hemloch
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    CheickensEvil, if I'm understanding your clarification correctly, your comments are in the wrong thread. The expectation that people fall on their swords is not the context of the frustration with Raise animation. In this thread, we are sharing our collective gripe that people we want back in combat (despite their expendability...hence the reason we often triaged to let them die) are getting re-killed because we're locked out of healing them even though NPCs can affect them.

    Assuming the invuln from 2.10 has a timer, this will be wonderful because at least we'll know when it's safe to spam heal the living dead back to health ;-)
    (1)

  2. #2
    Player
    ChickensEvil's Avatar
    Join Date
    Aug 2013
    Posts
    224
    Character
    Zinovia Siderius
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Grendahl View Post
    CheickensEvil, if I'm understanding your clarification correctly, your comments are in the wrong thread. The expectation that people fall on their swords is not the context of the frustration with Raise animation. In this thread, we are sharing our collective gripe that people we want back in combat (despite their expendability...hence the reason we often triaged to let them die) are getting re-killed because we're locked out of healing them even though NPCs can affect them.

    Assuming the invuln from 2.10 has a timer, this will be wonderful because at least we'll know when it's safe to spam heal the living dead back to health ;-)
    it was brought up, which was why I felt like I wanted to voice my concern of them nullifying the impact of having to rez someone and the interesting timing behind it. Extending the period of invulnerability is not necessarily a bad thing, which is why I have stated that I don't necessarily oppose the change. It would depend on how much invulnerability timer they give. If they make death meaningless by making rez a more powerful mechanic... (just bring 2 BRD and 4 healers and power through everything, mana song and keep rezzing infinitely, lolololol) ...then it will impact gameplay in a very negative way. And what about SMN being the only DPS with incombat rez. If rezzing becomes a thoughless mechanic, then you will see even stronger pulls to only bring SMN and BRD to groups. Silence and rez...

    The only other option is to start locking out how many rezzes you can dish out. Unless the medica II trick is not working as intended, then it might not be quite as much of a glaring issue. Because then on fights like Titan you still wont get a rez because the AOE damage is just going to kill you regardless.

    The point at which you gain control of your character is the exact point you should drop invulnerability and be able to receive a heal. meaning you will still have to make sure you don't pop up in a ground AOE that would oneshot you anyway, but there wont be that weird delay between receiving a heal and not. You as a healer should have to carefully choose where to stand when you rez, and me as a DPS should have to carefully choose when to accept said rez so I do not get insta gibbed.

    And I also say no to the LB "immunity", it should be an active choice to either sacrifice yourself to rez everyone else, or time it correctly to keep yourself alive and get everyone else up. I have to plan my LB around that 10 seconds, or risk killing myself, I don't see how it is any different. You generally don't see good DPS dying to a rank 3 LB, so I don't see what the issue is.
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