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  1. #181
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    I think new ideas are always good, but they should of kept some basics from xi, besides race just text commands and certain features that were useful, not the usually confusing to some macros or what not, but I would like search commands. When it came to XIV they forgot everything they did right about XI, and that is kinda unacceptable, it shouldn't be copy and paste of XI, but they should not focus on only negative things to change (and the complaints about XI made XIV what it is). Also in the grand scheme of things I don't think they are changing this into a XI clone, its going to be a FF clone in a mmo setting, which is what XI was, XIV should be better. All i want is that "FF feeling", in XI in Jeuno top floor, i felt like i was back in a city from FFIII or IV, I want that from XI in XIV but not particularly the time sink (which i believe was half created by players)
    (5)

  2. #182
    Player
    Kam's Avatar
    Join Date
    Mar 2011
    Posts
    429
    Character
    Kamara Barrett
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by zaviermhigo View Post
    I think new ideas are always good, but they should of kept some basics from xi, besides race just text commands and certain features that were useful, not the usually confusing to some macros or what not, but I would like search commands. When it came to XIV they forgot everything they did right about XI, and that is kinda unacceptable, it shouldn't be copy and paste of XI, but they should not focus on only negative things to change (and the complaints about XI made XIV what it is). Also in the grand scheme of things I don't think they are changing this into a XI clone, its going to be a FF clone in a mmo setting, which is what XI was, XIV should be better. All i want is that "FF feeling", in XI in Jeuno top floor, i felt like i was back in a city from FFIII or IV, I want that from XI in XIV but not particularly the time sink (which i believe was half created by players)
    This is genrally what most people I talk to in game say. there is nothing unreasonable about taking the commands from XI and having them here for functionaltiy purposes, its one of XIVs real failures.

    There should have been no issue within the dev team to fix what isnt broken - they should have taken a step back, looked objectivly at what the let downs were of that system. THEN try to correct it. Not simply build something to be different for that reason alone.

    EDIT-

    take wheel development on cars for example, no one ever said "oh this doesnt work, lets make it a square, or a triangle instead, cus that circle shit is getting old."

    No

    The wheel has been worked on - breaking, grip, power. every aspect tuned to what you buy on a modern car today is an improvment of what came before.

    Logic is simple, really..
    (5)
    Last edited by Kam; 05-21-2011 at 10:33 AM.

  3. #183
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Yeah its only logical to progress from what you have into something better, who idea was it to scrap completely everything from XI besides the races, and some rip off architecture in three cities, and some lore stuff (gridania seedseers, windurst star sybil). I'd like to see more mini cutscenes like XI had, BUT NOT IN IMPORTANT zones, having to wait for someone who did not get their cutscenes finished is old news. I don't speak for everyone, but when I play a game I like to progress due to something in the lore/cutscenes I want to learn more about, and in XIV the cut scenes were few and far between, :/ and there is a crap ton of stuff I want to know!
    (0)

  4. #184
    Player
    Leeloo's Avatar
    Join Date
    May 2011
    Posts
    307
    Character
    Zirnuwil Wyznlorhsyn
    World
    Ultros
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by zaviermhigo View Post
    I think new ideas are always good, but they should of kept some basics from xi, besides race just text commands and certain features that were useful, not the usually confusing to some macros or what not, but I would like search commands. When it came to XIV they forgot everything they did right about XI, and that is kinda unacceptable, it shouldn't be copy and paste of XI, but they should not focus on only negative things to change (and the complaints about XI made XIV what it is). Also in the grand scheme of things I don't think they are changing this into a XI clone, its going to be a FF clone in a mmo setting, which is what XI was, XIV should be better. All i want is that "FF feeling", in XI in Jeuno top floor, i felt like i was back in a city from FFIII or IV, I want that from XI in XIV but not particularly the time sink (which i believe was half created by players)
    Well said. Some of that gets lost within all the talk of races, jobs, etc. But some of the really unacceptable, confusing things that turned people off was how they managed to make XIV worse regarding the basics. Targeting, UI, Search/Party/LS functions, controls, etc. A lot of time had to be spent just sorting that mess out early on. And some of it still needs work.

    Though they did get some things right(Crafting/Gathering are much more enjoyable in XIV) and other things can be a lot better in the near future.

    I don't exactly want them giving up on new ideas(unless they were bad or fubar) just to copy XI, but they definitely could've borrowed more good things from XI and avoided some of the headache they created.
    (3)

  5. #185
    Player
    Cendres's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    947
    Character
    Cindrie Estelloix
    World
    Halicarnassus
    Main Class
    Red Mage Lv 90
    I kinda feel with the newest letter that this is exactly where this game is going OP.. :/ I can't find it in myself to be excited over that. I loved FFXI and all but this was supposed to be more free form and that's been completely cut out or so it would seem. I will wait to see what happens this summer, I doubt I will quit the game ever but still my level of enthusiasm is on the decline.

    Quote Originally Posted by Vesperia View Post
    The reason I played FFXIV was because it promised to further the genre (Armory system, robust crafting system, and eventually Player Companies). I think they made a good start. But throwing away their efforts just to resort back to FFXI just because 100 or so people view FFXI as the reference frame for all MMOs is just retardation (in every sense of the word).
    Pretty much....
    (2)
    Last edited by Cendres; 05-21-2011 at 10:43 AM.

  6. #186
    Player
    Kam's Avatar
    Join Date
    Mar 2011
    Posts
    429
    Character
    Kamara Barrett
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Leeloo View Post
    I don't exactly want them giving up on new ideas(unless they were bad or fubar) just to copy XI, but they definitely could've borrowed more good things from XI and avoided some of the headache they created.
    This. A million times.

    All it would have taken was someone on the dev team to actually have played both XIV and XI longer than 10hours and given honest feedback.

    Two ideas from XIV im looking forward to is

    1) Player Run companies - there are islands in game we could build ships to get to http://www.youtube.com/watch?v=K4M1hx41WXk << two for example.

    2) Chocobos being more than just a "mount" system (i think they'll be our moogles at some point, e.g. moveable retainers/mog houses)

    But thats just my hopes.
    (5)
    Last edited by Kam; 05-21-2011 at 10:47 AM.

  7. #187
    Player
    Cendres's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    947
    Character
    Cindrie Estelloix
    World
    Halicarnassus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Kam View Post
    This. A million times.

    All it would have taken was someone on the dev team to actually have played both XIV and XI longer than 10hours and given honest feedback.

    Two ideas from XIV im looking forward to is
    This is also true, innovation + XI's basic functionality (like the LFG flag system for one) is what we expected, instead we got a whole lot of unrefined innovation in a half baked shell. I'm still confused like most of you why they didn't just build on what was existing in XI for the skeleton and build on that instead of trying to reinvent absolutely every little aspect and running of time.
    (3)

  8. #188
    Player
    Drex's Avatar
    Join Date
    Apr 2011
    Posts
    120
    Character
    Schism Drexar
    World
    Ragnarok
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Vesperia View Post
    ffxi sucks, ffxiv sucks.

    There, happy now? They both suck.

    Get some taste in games and THEN and ONLY THEN can you have any credibility in discussions.
    Im wondering why ppl that have almost 200 posts in an official forum, of a game they dont like, produced from a company that makes games they dont like.... /mumble mumble

    boredtroll?
    (4)

  9. #189
    Player
    Kam's Avatar
    Join Date
    Mar 2011
    Posts
    429
    Character
    Kamara Barrett
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Cendres View Post
    This is also true, innovation + XI's basic functionality (like the LFG flag system for one) is what we expected, instead we got a whole lot of unrefined innovation in a half baked shell. I'm still confused like most of you why they didn't just build on what was existing in XI for the skeleton and build on that instead of trying to reinvent absolutely every little aspect and running of time.

    I belive this is the last of tanaka's work in-game, and what player built company content would "unlock"

    http://www.youtube.com/watch?v=K4M1hx41WXk

    (3mins for first island, 8mins for 2nd island)

    PLEASE CHECK THAT LINK!!!

    ^^
    (0)
    Last edited by Kam; 05-21-2011 at 10:53 AM.

  10. #190
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Looking from this the average player is in the same mind set. But with the new job system, I think its going to to be option to be on a job, and maybe only useful for end game situations, my hope is they don't limit the classes within the jobs by lets say pug can only be a dd monk, how about a different type of monk (dug up from old ff games slap name here) that is more of tank. They said with CC or crowd control, they were going to balance these, I think they understood that those of us who were still player XI in 2008/09, might of not had the useful jobs for things and resorted to "jank" strategies to succeed, (pld, blu, rdm on under ops ; ; its "aight"), so if every class could go two to three modes (dd, tank, cc, healer prob more w/e), that would balance the game out to the point where you lnc and mrd friend can come too and so can pug, on 2-3 of their advanced jobs which suit the roll. If they did that we wouldn't always gravitate towards THM, GLA, and ARC
    (0)

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