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  1. #1
    Player
    Leeloo's Avatar
    Join Date
    May 2011
    Posts
    307
    Character
    Zirnuwil Wyznlorhsyn
    World
    Ultros
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by zaviermhigo View Post
    I think new ideas are always good, but they should of kept some basics from xi, besides race just text commands and certain features that were useful, not the usually confusing to some macros or what not, but I would like search commands. When it came to XIV they forgot everything they did right about XI, and that is kinda unacceptable, it shouldn't be copy and paste of XI, but they should not focus on only negative things to change (and the complaints about XI made XIV what it is). Also in the grand scheme of things I don't think they are changing this into a XI clone, its going to be a FF clone in a mmo setting, which is what XI was, XIV should be better. All i want is that "FF feeling", in XI in Jeuno top floor, i felt like i was back in a city from FFIII or IV, I want that from XI in XIV but not particularly the time sink (which i believe was half created by players)
    Well said. Some of that gets lost within all the talk of races, jobs, etc. But some of the really unacceptable, confusing things that turned people off was how they managed to make XIV worse regarding the basics. Targeting, UI, Search/Party/LS functions, controls, etc. A lot of time had to be spent just sorting that mess out early on. And some of it still needs work.

    Though they did get some things right(Crafting/Gathering are much more enjoyable in XIV) and other things can be a lot better in the near future.

    I don't exactly want them giving up on new ideas(unless they were bad or fubar) just to copy XI, but they definitely could've borrowed more good things from XI and avoided some of the headache they created.
    (3)

  2. #2
    Player
    Kam's Avatar
    Join Date
    Mar 2011
    Posts
    429
    Character
    Kamara Barrett
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Leeloo View Post
    I don't exactly want them giving up on new ideas(unless they were bad or fubar) just to copy XI, but they definitely could've borrowed more good things from XI and avoided some of the headache they created.
    This. A million times.

    All it would have taken was someone on the dev team to actually have played both XIV and XI longer than 10hours and given honest feedback.

    Two ideas from XIV im looking forward to is

    1) Player Run companies - there are islands in game we could build ships to get to http://www.youtube.com/watch?v=K4M1hx41WXk << two for example.

    2) Chocobos being more than just a "mount" system (i think they'll be our moogles at some point, e.g. moveable retainers/mog houses)

    But thats just my hopes.
    (5)
    Last edited by Kam; 05-21-2011 at 10:47 AM.

  3. #3
    Player
    Cendres's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    947
    Character
    Cindrie Estelloix
    World
    Halicarnassus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Kam View Post
    This. A million times.

    All it would have taken was someone on the dev team to actually have played both XIV and XI longer than 10hours and given honest feedback.

    Two ideas from XIV im looking forward to is
    This is also true, innovation + XI's basic functionality (like the LFG flag system for one) is what we expected, instead we got a whole lot of unrefined innovation in a half baked shell. I'm still confused like most of you why they didn't just build on what was existing in XI for the skeleton and build on that instead of trying to reinvent absolutely every little aspect and running of time.
    (3)

  4. #4
    Player
    Kam's Avatar
    Join Date
    Mar 2011
    Posts
    429
    Character
    Kamara Barrett
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Cendres View Post
    This is also true, innovation + XI's basic functionality (like the LFG flag system for one) is what we expected, instead we got a whole lot of unrefined innovation in a half baked shell. I'm still confused like most of you why they didn't just build on what was existing in XI for the skeleton and build on that instead of trying to reinvent absolutely every little aspect and running of time.

    I belive this is the last of tanaka's work in-game, and what player built company content would "unlock"

    http://www.youtube.com/watch?v=K4M1hx41WXk

    (3mins for first island, 8mins for 2nd island)

    PLEASE CHECK THAT LINK!!!

    ^^
    (0)
    Last edited by Kam; 05-21-2011 at 10:53 AM.

  5. #5
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Kam View Post
    I belive this is the last of tanaka's work in-game, and what player built company content would "unlock"

    http://www.youtube.com/watch?v=K4M1hx41WXk

    (3mins for first island, 8mins for 2nd island)

    PLEASE CHECK THAT LINK!!!

    ^^
    ok, the idea of sailing to islands, and having stuff going on there, seems like it would have been great.
    (0)

  6. #6
    Player
    Moth's Avatar
    Join Date
    Mar 2011
    Location
    Valkurm Dunes
    Posts
    474
    Character
    Taiga Inktooth
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Physic View Post
    ok, the idea of sailing to islands, and having stuff going on there, seems like it would have been great.
    Well that is not out of the picture yet o:
    It would be pretty cool, seeing there are lots of little islands in separate zones in that vid.
    Perhaps linkshell owned airships/boats can sail to their own linkshell run island where their company housing is and such. Would be pretty cool.
    (2)

  7. #7
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Leeloo View Post
    Well said. Some of that gets lost within all the talk of races, jobs, etc. But some of the really unacceptable, confusing things that turned people off was how they managed to make XIV worse regarding the basics. Targeting, UI, Search/Party/LS functions, controls, etc. A lot of time had to be spent just sorting that mess out early on. And some of it still needs work.
    Putting the comparisons aside, this I can agree with. There is such a thing as working groundwork for a game that was basically tossed out the window.
    I don't exactly want them giving up on new ideas(unless they were bad or fubar) just to copy XI, but they definitely could've borrowed more good things from XI and avoided some of the headache they created.
    I agree with you in part. I'll also admit I am jaded based on the myriad of bad ideas that saw implementation in FFXI, which is why it's a little difficult to bring myself to trust them to give us something that is both enjoyable and meaningful without having a stupid timesink or highly inconvenient conditions attached to it.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)