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  1. #81
    Player

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    Mar 2011
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    Limsa Lominsa
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    51
    and most PS3 gamers are casual
    Who told you that?!!

    I'm a PS3 owner and i'm a hardcore player, i play only hard games because it's more enjoyable.

    We have thousand's of easy MMO but we have only 1 hardcore MMO (FFXI) i love it so much and quit it since they made it easier than before.

    I hope this game will turn out to something great like what FFXI was in the old days.
    (7)

  2. #82
    Player
    MagicofGaia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    397
    Character
    Kino Fatale
    World
    Ultros
    Main Class
    Gladiator Lv 52
    No worries. I'm pretty sure we scared the OP off. Hopefully this thread will die off like it needs to soon.
    (1)

  3. #83
    Quote Originally Posted by Vesperia View Post
    FFXI was such a crappy game. Please dear god no.

    I liked the music, atmosphere and style, but the gameplay and quality of programming (and network coding) wasn't pretty subpar. I have seen small indy MMOs with smoother gameplay.
    FFXI made this game possible and most other SE projects post 2005 possible. Also, that's pretty funny about it not being "smooth", but I guess you likely played on dial up or something.

    XI was and still is one of the smoothest MMOs I've played, both inside and outside of Japan.
    (1)
    Last edited by Elexia; 05-20-2011 at 03:28 PM.

  4. #84
    Player
    ManekiKanji's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    59
    Character
    Maneki Kanji
    World
    Phoenix
    Main Class
    Gladiator Lv 59
    I think what most people are talking about difficulty wise is not laughably killable mobs or tasks such as every Leve quest is at the moment, making these and other things tougher wouldnt be anything against making a casual experiance less enjoyable, as long as the new content and new rebalencing works out well with the current system it can only benefit gamers from a casual and hardcore standpoint, i definatly dont want to just go into these dungeons and steamroll through them as if it was just a leve in a new zone.~
    (0)

  5. #85
    Player
    Carmillia's Avatar
    Join Date
    Mar 2011
    Posts
    154
    Character
    Carmillia Burana
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by JayvirDeforte View Post
    This game needs to be harder in a lot of aspects. Maybe not the longer time-consuming grind that XI was, but they really need to ramp up the difficulty. There is absolutely no sense of challenge or accomplishment for doing anything
    ^ This
    I loved FFXI and all the challenges, the stories, epic battles but the huge time sinks killed the fun in the long run! I wouldn't mind going in the same direction but with much less time sink.
    (2)

  6. #86
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,064
    Quote Originally Posted by Carmillia View Post
    ^ This
    I loved FFXI and all the challenges, the stories, epic battles but the huge time sinks killed the fun in the long run! I wouldn't mind going in the same direction but with much less time sink.
    Yes please! leves themselves are freakin time sink even. I actually enjoy them now especially since I started doing them in parties but for the most party they have you running around and the actual mob takes seconds to kill. I think they need to fill up the "downtime" with some fun gameplay because a time sink doesn't keep people around, good gameplay does. I think they're headed in the right direction.
    (0)

  7. #87
    Player
    Aigeas's Avatar
    Join Date
    Mar 2011
    Posts
    14
    Character
    Kassandra Bonkerschnapps
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    I hope that FF XIV will turn into FF XI, so the OP wont be part of the game's community lol. And when you leave OP, (assuming you actually play the game, tho i doubt you actually do) guess what. No one will care, no one will cry for you, no one needs you. Bye bye!
    (0)

  8. #88
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Griss View Post
    Not very well versed in wow raid boss history so i will have to take your word for it.
    Long Story Short: C'thun was overtuned when AQ40 hit live servers during vanilla. Even with a perfect raid comp, perfect gearing and legendaries, you still could not beat him. If memory serves, the world first kill did not happen until he was actually nerfed.

    M'uru in Sunwell Plateau was a similar story, though that boss was beaten. It required a perfect raid comp and flawless play (and no one DC'ing). Once the top 2% got their fill he was nerfed so that more guilds could down him and make it to the final boss of the instance. Pre-nerf M'uru was and still is a measuring stick for how well a guild handled raid encounters.
    But a Final fantasy game with out optional things that will hand you your rear until you figure it out and get your strategy down pat is a hollow one.
    Here's the problem: this works in console FF games because most of those guys are there for bragging rights for the most part.

    That doesn't fly in an MMO because you need the gear carrot-on-a-stick to get people to do anything. I can concede in the event that it is something completely unrelated to storyline content with plenty of alternatives to whatever they may drop (AV happened to drop the best haste belt in the game amongst other goodies).

    In the end, it could be that what I consider hard is different from most of the stuff cited from FFXI. People say Kirin was hard, whereas I say Kirin was a poorly-designed boss that had to be kited to be killed because otherwise he did too much damage. No interesting mechanics, no abilities to watch out for. You just kited Kirin, used WS once your DPS slept to 100-300 TP and you were done. Fafnir was the same thing, leaving the damage to your black mages and monks spamming chi blast while your DPS played cheerleaders because you had to avoid giving Faf TP. Even divine might was basically a bunch of stuff thrown together and leaving the players to figure out how to get around the mechanics rather than take the encounter head-on (hence why super tank and 18 BLM method became so prominent).

    To restate my other point, you can make stuff reasonably challenging without making it all timesinks.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #89
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    257
    [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]

    FFXI required skill and some good brain power goin' on up in the ole noggin. This is why you didn't like it. And you were probably 5 when it came out. Just sayin'.


    Oh and i'm not some old bitter man lol.
    22. For the record.
    (2)
    Last edited by Melodicya; 05-20-2011 at 11:05 PM. Reason: Content was edited by Moderator due to violation of Forum Guidelines.

  10. #90
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by VeranRamaden View Post
    FFXI required skill and some good brain power goin' on up in the ole noggin.
    Please don't try to bring up the skill argument. FFXI was stat stacking. There wasn't much skill involved, unless you consider pressing a job ability macro with a bunch of gear swaps tied in as skill. Which is as much "skill" as pressing a cast sequence macro. I.E. not much. >.>

    At the risk of channeling rog and lolgaxe from the allakhazam boards, it takes about 20 mins to learn how to play a job and fulfill the role expected of that job in a party in FFXI. So everyone is either super skilled, or...
    (4)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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