
Last edited by Arcturius; 10-15-2013 at 02:01 PM.
This must be the Worst Raid design i have ever seen in a game so far. Progressing to an instance while there is an intermition in between called a "phase", Then again... we talk about a game that release with an ilvl 90 raid and on the next patch they will put a ilvl80 raid :S .. Amazing.....
Amazing that intermission can be spelled intemition. But seriously, the worst raid design simply because there isn't a boss? I guess the WoWtards are coming out in full force. A game wants to try something different. Uh oh. Heaven forbid we let the players take a breath in between fights.
I heard that if you kill the last Golem in Firesday while facing Southwest, a secret chest with loot will pop.
Yeah flame me for a typo and also about stating something so obvious. I guess fan boys will always be fanboys. Try something Different u said ? how about put a Boss and a reward in Turn 3 ? Now thats something different.Amazing that intermission can be spelled intemition. But seriously, the worst raid design simply because there isn't a boss? I guess the WoWtards are coming out in full force. A game wants to try something different. Uh oh. Heaven forbid we let the players take a breath in between fights.
Last edited by Noskillz; 10-15-2013 at 05:34 PM.
Player
As soon as i saw a chest on that platform to the other side, i knew that turn 3 is a puzzle. To myself i think you have to kill everything in a certain time frame to get chest to drop good loot if you dont clear the mobs, chest will drop trash


Meanwhile...
*phone rings*
-Dave? Are you the RPG group's master today?
-Yeah, anything happened?
-The Necromancer is going to arrive a bit late!
"Absurdity is the only reality."
~Frank Zappa
Why can't people accept that the purpose of turn 3 is atmosphere and to put space between turn 2 and 4 so the whole dungeon (that is, turn 1-5 strung together) takes more than like 45 minutes?
And why can't people accept that the chests are just crappy money chests and don't have anything valuable in them no matter what crazy stunts you pull? I mean, it's not like the community team didn't already tell us there's no tricks, there really are no bosses or loot.


Why do people look into things too much? if a dev team said it just a random dungeon with noting to get why can't you believe that? I sure they would have said something else if they was something. Like "Maybe there more too it maybe not" But no they said straight out there noting.
Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

Why did we resurrect this thread? Why am I contributing to keeping it on the top!???
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