I like the Wrath Mechanics, it lets you make slightly different decisions in different situations, I do think a few things could be altered, 1.0 Warrior in their "tank" stance had a passive that made it where their crits would absorb health, not only would that help a little with self heals, it would make a good secondary stat to gear for, and make cross classing internal release a defensive cooldown. I think foresight should be parry/parry amount, let us prep for big hits like mountain buster. Steel Cyclone, ah that was a nifty little ability before the calamity, and it seems to have been hit hard by Dalamud, it still has its uses, but add increased emnity, or slow effect to it.