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  1. #34
    Player
    GilbertLapine's Avatar
    Join Date
    Aug 2013
    Posts
    403
    Character
    Malcolm Quill
    World
    Ultros
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Jre418 View Post
    I have noticed that when you unlock a job nobody ever goes back to their class. The whole system should be redone with the removal of all classes and just keep the jobs. They should then bring back the sub job system which makes more sense then what they have now.
    Agreed, the system is broken. Right now classes are just training-wheels versions of the full job. I've yet to have a reason to ever go back to a class, despite claims of classes being more well-rounded. So, while I don't agree that they should be done away with, it would be nice to see a bit more of a carrot there for playing your base class aside from paltry perks like "you can add out-of-battle raise to your extra slot."

    Also, the tying of extra stats to the base class exacerbates the broken nature of the armory system, excluding many would-be healers from an already DPS-heavy system. Tying these stats to the job itself for customization is fine, but tying it to the base class only precludes players from playing additional jobs, which was the purpose of the armory system in the first place.
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    Last edited by GilbertLapine; 10-15-2013 at 01:47 PM.