Fine with Class > Job advancement, not fine with subjobs.
Subjobs were one of the worst parts of XI. They made every DD feel generic and samey.

Fine with Class > Job advancement, not fine with subjobs.
Subjobs were one of the worst parts of XI. They made every DD feel generic and samey.



Subjobs made playing a DD job different /war /nin /sam lots of different set ups so you could be different. FFXIV at some point everyone is going to be the same nothing to set us apart from one another.
I do kind of agree with this, while I did overall like the subjob system from FFXI as you could have some great and varied combo's, I do not want a repeat of /NIN please. I think the idea of subjob is fine just don't a give a class/job a skill that make everyone demand you use it. Like I said earlier I used to love playing DRK and using a variety of subjobs like /SAM for the WS bonanza or /WAR for procs on double attack and buffs to put out silly high number WS's, if I went out soling I could use /DNC for some extra cures. I did however hate it whenever I would get a party and then get told please go /NIN :-(
Every DD in this game feels more Generic and samey then ff11 ever did.

Is there anything in this game worth soloing that isn't pathetically weak and easy to solo?
Then give BLM Drain as one of its spells instead of its more useless ones.
Nothing in this game is worth soloing hence making classes useless in my opinion.
Worth soloing is in the eye of the soloer.
there are many fates the masses never touch and happen to be really fun fights. do you get great xp for it? NO but you do walk away knowin you just kicked the ass of something they expected a team to kill.
See thats great if you want to try and push the boundaries of what can and can't be done solo, however I do not feel like it this is a reason for keeping Classes as if Classes did not exist then you could still try and push those boundaries, you just might find the limits in a different place.
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